I am attaching a anti grav rock actor to a unit when he activates an ability, and the rocks are r rotating with the unit. I have messed around with some of the properties but have no found the magic combination to get the rocks to not update rotation based on the host unit's rotation. Anyone have ideas?
The event looks like
Behavior.On
Create ::Host
I want them to follow the host but not rotate with him. Thanks.
I am attaching a anti grav rock actor to a unit when he activates an ability, and the rocks are r rotating with the unit. I have messed around with some of the properties but have no found the magic combination to get the rocks to not update rotation based on the host unit's rotation. Anyone have ideas?
The event looks like Behavior.On Create ::Host
I want them to follow the host but not rotate with him. Thanks.
@crutex: Go Set the actor creation of the rocks actor to the origin point of the effect, not to the source unit.
@zzPop: Go
Effect blah.Start Create At Effect
has the same issue
lol hjelp