I got a nasty problem when I try to create a melee game with my mod.
When I create a melee map and add my mod to it then some of the command cards will be overwritten with the default HotS values but some others will keep my own.
I tried playing around with values left and right, things change, but not for the better. I just cant get all of my changes to be applied, there is always a few buildings that just seem to have a mind of their own when it comes to buttons.
I think that the overwritten ones are exist in hots files and you modified them but hots is overwriten them, I dont know what cause this I can tipp a few staff, but it not required for the solution:
Got your depencies to buttom on dependencies list, I think it is the reading queue. My projects works with it.
if still dont work you can do this:
Go to overwritten staff and reset it depending on your mod, example:
When I creat a multiplayer mod (or any other mod but the example is multiplayer mod), I use all starcraft dependencies(normal, multi, campaing,story campaign etc) and usually the campaing ones overwrite the others, so I reset those fields that that different from multiplayer to multiplayer. You can do this rightlick on field left lick to reset parent to and select your mod. and reapeat it with every staff's field that different from original files in your mod.
Hi guys,
I got a nasty problem when I try to create a melee game with my mod. When I create a melee map and add my mod to it then some of the command cards will be overwritten with the default HotS values but some others will keep my own. I tried playing around with values left and right, things change, but not for the better. I just cant get all of my changes to be applied, there is always a few buildings that just seem to have a mind of their own when it comes to buttons.
What is the problem here? How can I solve it?
Thanks in advance!
(This question is cross posted at: http://www.hiveworkshop.com/forums/galaxy-editor-help-zone-647/using-mod-melee-map-screws-up-command-card-265833/)
@SC2CustomCraft: Go
I think that the overwritten ones are exist in hots files and you modified them but hots is overwriten them, I dont know what cause this I can tipp a few staff, but it not required for the solution:
Got your depencies to buttom on dependencies list, I think it is the reading queue. My projects works with it.
if still dont work you can do this:
Go to overwritten staff and reset it depending on your mod, example:
When I creat a multiplayer mod (or any other mod but the example is multiplayer mod), I use all starcraft dependencies(normal, multi, campaing,story campaign etc) and usually the campaing ones overwrite the others, so I reset those fields that that different from multiplayer to multiplayer. You can do this rightlick on field left lick to reset parent to and select your mod. and reapeat it with every staff's field that different from original files in your mod.