I have ability with range 500. When I cast it on units standing far from caster sound not playing, but only when caster near target point. I want change executing sound from playing near caster to playing near target point(its buff and its applyed when targets over 0). Someone knows?
Ah, well I wasn`t able find it cuz I tryed find it in msg type "Behaviour", my ability applyes buff to target. When I change this to Apply effect I find this, thanks!
P.S. Why I need change this from 2D to 3D, its already work. And how do it?)
I have ability with range 500. When I cast it on units standing far from caster sound not playing, but only when caster near target point. I want change executing sound from playing near caster to playing near target point(its buff and its applyed when targets over 0). Someone knows?
@Form01: Go
I believe in the sound actor's events you just need to add the term At Target
For instance I have a sound actor (Piercing Round Impact Sound) for when my ability hits a target. It has these events:
SoundDone
- Destroy
Effect.PiercingRoundDamage.Start
-> At Target
- Create
At target term is which message type?
It's not a message type; it's a term type "At"
Also have to change it from 2D to 3D in the one field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah, well I wasn`t able find it cuz I tryed find it in msg type "Behaviour", my ability applyes buff to target. When I change this to Apply effect I find this, thanks!
P.S. Why I need change this from 2D to 3D, its already work. And how do it?)
Have your sound play when the [b]effect[/b] is used that applies the behaviour.
Add "SOpTargetPointStationary" to the sound actor's site operations.
If it's a looping sound, you can still have the sound end when the behavior ends.