I tried to mess around with tentacles lately; most tentacles from already present units seemed awfully complicated, I tried to simplify this as much as possible to create a simple tentacle attack, lets say for an overseer.
The unit does not need to have a special tentacle model, which extends and becomes the projectile, for me it is sufficient if the tentacle just appears from the inside of the overseer.
I found out that this is not very complicated at all. All you need to do for a tentacle is to create a standard missile, check "return" in the launch effect, specify a return mover. For the actors: The actor for the missile is based on Generic Tentacle Missile, which provides the necessary return event already. The model would be one of the available tentacle models (for example RoachTentacle, TentacleAttack) The attack actor is just like any other missile attack.
This way my Overseer got a nice tentacle attack, I am pretty much fine with that.
However, the visuals kind of screw up sometimes. Sometimes the tentacle fails to attach to the overseer, then a small, not extended version of the tentacle hits the enemy and travels back. This happens more likely, if there are more units with tentacle attacks attacking simultaneously.
So, my question is now: Why does this happen and how to fix this? Is my method okay in general and did I just miss something? Or do I have to use a whole different method?
I attached a test map, if you want to have a look at the visual bug I mentioned. The overseers shoot 4 times in a row for testing purposes; I noticed the 4th shot fails quite likely (the persistant effect is definitely not the reason, I added it after encountering this problem)
Have you managed to figure this out yet? Nothing I've tried works, but I am thinking you would probably have to attach the tentacles to the overseer... I'm certain every tentacle missile in SC2 is attached to a unit or building, so your tentacle missiles might not be working properly because they aren't attached.
I tried this, too. When I attach a spine crawler, following ProzaicMuze's Uberlisk Tutorial, everything works fine. However, other tentacles like the RoachTentacle I use in the map does not work (I would guess it lacks some attachment points; I got the tentacle attached to the overseer, but it did not move at all when I did an attack)
The only useable tentacles for me so far are the Spine Crawler and the Leviathan tentacle.
I also tried to find out, how the Neural Parasite Tentacle works, but I fail to understand, where the tentacle is created at all. (Neural Parasite is the only tentacle coming to my mind, which is not attached to the source unit before)
ProzaicMuze posted in his thread, that he might be doing a tentacle tutorial someday :)
I just went to the Attack actor, field Target - Launch request+ and changed Actor to Actor Find and picked the Overseer as Subject. Works just fine now.
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I tried to mess around with tentacles lately; most tentacles from already present units seemed awfully complicated, I tried to simplify this as much as possible to create a simple tentacle attack, lets say for an overseer.
The unit does not need to have a special tentacle model, which extends and becomes the projectile, for me it is sufficient if the tentacle just appears from the inside of the overseer.
I found out that this is not very complicated at all. All you need to do for a tentacle is to create a standard missile, check "return" in the launch effect, specify a return mover. For the actors: The actor for the missile is based on Generic Tentacle Missile, which provides the necessary return event already. The model would be one of the available tentacle models (for example RoachTentacle, TentacleAttack) The attack actor is just like any other missile attack.
This way my Overseer got a nice tentacle attack, I am pretty much fine with that.
However, the visuals kind of screw up sometimes. Sometimes the tentacle fails to attach to the overseer, then a small, not extended version of the tentacle hits the enemy and travels back. This happens more likely, if there are more units with tentacle attacks attacking simultaneously.
So, my question is now: Why does this happen and how to fix this? Is my method okay in general and did I just miss something? Or do I have to use a whole different method?
I attached a test map, if you want to have a look at the visual bug I mentioned. The overseers shoot 4 times in a row for testing purposes; I noticed the 4th shot fails quite likely (the persistant effect is definitely not the reason, I added it after encountering this problem)
@Kueken531: Go
Have you managed to figure this out yet? Nothing I've tried works, but I am thinking you would probably have to attach the tentacles to the overseer... I'm certain every tentacle missile in SC2 is attached to a unit or building, so your tentacle missiles might not be working properly because they aren't attached.
I tried this, too. When I attach a spine crawler, following ProzaicMuze's Uberlisk Tutorial, everything works fine. However, other tentacles like the RoachTentacle I use in the map does not work (I would guess it lacks some attachment points; I got the tentacle attached to the overseer, but it did not move at all when I did an attack)
The only useable tentacles for me so far are the Spine Crawler and the Leviathan tentacle.
I also tried to find out, how the Neural Parasite Tentacle works, but I fail to understand, where the tentacle is created at all. (Neural Parasite is the only tentacle coming to my mind, which is not attached to the source unit before)
ProzaicMuze posted in his thread, that he might be doing a tentacle tutorial someday :)
I finally managed to get rid of this bug.
I just went to the Attack actor, field Target - Launch request+ and changed Actor to Actor Find and picked the Overseer as Subject. Works just fine now.