Now, this isn't leaving the DoT, but to me it should be since the BEHAVIOR is set to tick every 3 seconds. I believe I would need a persistent, but I don't know why? Can anyone shine some light on this?
I solved my own question, but in case you are coming here to see an answer, here is how my mind made this DoT work.
Button) Make a button to click
(Effect) Make a Damage Effect. This is the damage they take when hit by the ability
(Behavior) Make a Buff Behavior - This is a buff or debuff when hit by the ability, which is linked to your Effect Damage
(Effect) Make an Apply Behavior - This is the effect that applies the Buff or Debuff
(Effect) Make a Set - Set is a link of effects that need to be applied to more than one effect. Put them all into the set and the run the set instead of the
effect.
- In this case, you need a set to apply the effects to make a Dot; the Effect Damage and the Buff/Debuff behavior
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I am creating a really basic DoT, and my brain isn't thinking correctly....I think?
Ability
Field Outbreak (Basic) Ability: Commands + (Outbreak|(None)):((Disabled|Disabled|Enabled|Disabled)|(Disabled|Disabled|Disabled|Disabled)):(Available|Available):(None|None)
(Basic) Ability: Name Outbreak
(Basic) Effect: Effect + (Outbreak Damage)
(Basic) Stats: Range + (10)
Editor: Editor Categories AbilityorEffectType:Units
Behavior
Field Outbreak (Debuff)
(Basic) Behavior: Alignment Negative
(Basic) Behavior: Name Outbreak
(Basic) Effect: Effect - Initial Outbreak Damage
(Basic) Effect: Effect - Periodic Outbreak Damage
(Basic) Stats: Duration 30.0000
(Basic) Stats: Period 3.0000
(Basic) Stats: Period Count 10
Editor: Editor Categories AbilityorEffectType:Units
Editor: Editor Suffix (Debuff)
Effect =====:
Field Outbreak (Debuff)
(Basic) Behavior: Alignment Negative
(Basic) Behavior: Name Outbreak
(Basic) Effect: Effect - Initial Outbreak Damage
(Basic) Effect: Effect - Periodic Outbreak Damage
(Basic) Stats: Duration 30.0000
(Basic) Stats: Period 3.0000
(Basic) Stats: Period Count 10
Editor: Editor Categories AbilityorEffectType:Units
Editor: Editor Suffix (Debuff)
Now, this isn't leaving the DoT, but to me it should be since the BEHAVIOR is set to tick every 3 seconds. I believe I would need a persistent, but I don't know why? Can anyone shine some light on this?
@bigredalpha: Go
I solved my own question, but in case you are coming here to see an answer, here is how my mind made this DoT work.
Button) Make a button to click
(Effect) Make a Damage Effect. This is the damage they take when hit by the ability
(Behavior) Make a Buff Behavior - This is a buff or debuff when hit by the ability, which is linked to your Effect Damage
(Effect) Make an Apply Behavior - This is the effect that applies the Buff or Debuff
(Effect) Make a Set - Set is a link of effects that need to be applied to more than one effect. Put them all into the set and the run the set instead of the effect. - In this case, you need a set to apply the effects to make a Dot; the Effect Damage and the Buff/Debuff behavior