Looking for some advise on how to make Graviton Prison pull the enemy toward the caster (much like Death Grip in WoW). Anyone know what I might have to add? I've tried a bunch of different actors, but can't seem to find one that will work.
Apply Force is near-completely useless and terrible and eats babies; forcing unit movement via data is often best done via Launch Missile effect. There are numerous examples in the Swarm data, usually have "Leap" in the name.
They're fairly easy to make, too; simply set Death Type to None (so the ammo unit isn't killed), and Ammo Unit should be invalid (so it uses the Launch Location unit), then of course you'll need a Mover. The closest example to what you have in mind is Viper - Abduct (Launch Target), so use it as a reference.
I looked at that, but I couldn't change the model to not be a tentacle =/
I am trying to recreate the Death Grip spell from WoW, using something like the Archon's attack beam. I think I understand the Launch Missle effect pretty well, but I don't know which model to which.
Is the Impact Effect where you reference a mover to bring it back to the unit? So it would be like this:
Ability -> Effect Launch Missle -> Impact Effect (which would use the mover to bring it back to the Source Unit)?
Looking for some advise on how to make Graviton Prison pull the enemy toward the caster (much like Death Grip in WoW). Anyone know what I might have to add? I've tried a bunch of different actors, but can't seem to find one that will work.
For doing it you just need an Apply Force effect. Just look at how Choker Tentacle Attack is done in Left2Die.
Have a Create Persistent effect of a Buff behaviour uses several Apply Force effects in a short duration.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks for the help on this. I am looking to make just a basic pull (looks like Death Grip) which effects would I need?
Just a single "Apply Force" effect with in a "Create Persistent" effect.
@TheSC2Maniac: Go
Hm, figured as much, I must be doing the targeting locations wrong.
Apply Force is near-completely useless and terrible and eats babies; forcing unit movement via data is often best done via Launch Missile effect. There are numerous examples in the Swarm data, usually have "Leap" in the name.
They're fairly easy to make, too; simply set Death Type to None (so the ammo unit isn't killed), and Ammo Unit should be invalid (so it uses the Launch Location unit), then of course you'll need a Mover. The closest example to what you have in mind is Viper - Abduct (Launch Target), so use it as a reference.
@JademusSreg: Go
http://www.sc2mapster.com/forums/general/general-chat/37616-tutorial-demo-1-5-alpha-launch-missile-effect-to-create/
I looked at that, but I couldn't change the model to not be a tentacle =/
I am trying to recreate the Death Grip spell from WoW, using something like the Archon's attack beam. I think I understand the Launch Missle effect pretty well, but I don't know which model to which.
Is the Impact Effect where you reference a mover to bring it back to the unit? So it would be like this:
Ability -> Effect Launch Missle -> Impact Effect (which would use the mover to bring it back to the Source Unit)?