I added a missile attack to the Hercules Dropship. The missiles are attached to the 4 engine components in the rear part of the model on launch. When the Hercules attacks a target now, the missiles travel straight through its own cockpit, which does not look very appealing ;)
The mover I use currently is a copy of the missile turret weapon mover, no changes made yet.
I would like to change the mover to apply different motion phases, first phase would be the missiles travel straight forward for some time (at least until passing Hercules' cockpit). After this transition into usual target-tracking missile.
However, I have some trouble with this. I fail to understand, how the different motion phases are applied; when the mover changes from phase 1 to phase 2. My first try was adding 1 ballistic motion phase before the 2 default phases used by the missile turret mover, but it seebs to be just skipped (I messed around a bit with speed values and stuff to verify this)
I remember when I first looked into movers, I noticed some field, which contained a value, which phase to use dependant on travelled range, however I was not able to find this field again.
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Hey
I added a missile attack to the Hercules Dropship. The missiles are attached to the 4 engine components in the rear part of the model on launch. When the Hercules attacks a target now, the missiles travel straight through its own cockpit, which does not look very appealing ;)
The mover I use currently is a copy of the missile turret weapon mover, no changes made yet.
I would like to change the mover to apply different motion phases, first phase would be the missiles travel straight forward for some time (at least until passing Hercules' cockpit). After this transition into usual target-tracking missile.
However, I have some trouble with this. I fail to understand, how the different motion phases are applied; when the mover changes from phase 1 to phase 2. My first try was adding 1 ballistic motion phase before the 2 default phases used by the missile turret mover, but it seebs to be just skipped (I messed around a bit with speed values and stuff to verify this)
I remember when I first looked into movers, I noticed some field, which contained a value, which phase to use dependant on travelled range, however I was not able to find this field again.