sorry, if I had an idea of what might be wrong I would give better information....I am learning the editor and sorry for not knowing.........
I duplicated the SCV to customize it, every thing seems to be work with it other then the move issue. I don't even know where to start looking inorder to solve this issue. This help, not sure what i need to ask to solve an Issue i know nothing about thus why I am asking for help.
Unit - Flags Turnable, Movable, Worker, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Prevent Destroy, Use Line of Sight, Kill Credit,
Show Resources
Unit - Name Builder
Unit - Score Result Build Order
Unit - Subgroup Priority 6
Rollback Post to RevisionRollBack
working on "Sacrifice" it's a 4 player defense map based off Spiral D from SC1.
This is the Problem, I guess. Should look more like this:
Movement - Collide: Flying
Movement - Mover: Fly
Movement - Plane Array: Air
The problem is your SCV has air mover (which means the SCV will try to take air pathable pathes when ordered to move) but ground collision (which means any obstacle for ground units in the air path it tries to take will get it stuck)
In my map my SCV is a moron it only moves in a straigh line and will not move around objects on i'ts own, any help on this would be nice please.
@Pharotek: Go
You gave useless information. Nobody can help you unless you be more specific. There are a million reasons your SCV could be acting like a moron.
What did you do in your map that might affect SCVs?
sorry, if I had an idea of what might be wrong I would give better information....I am learning the editor and sorry for not knowing.........
I duplicated the SCV to customize it, every thing seems to be work with it other then the move issue. I don't even know where to start looking inorder to solve this issue. This help, not sure what i need to ask to solve an Issue i know nothing about thus why I am asking for help.
Field Builder Ability - Abilities - Ability (Stop|Move|SCV - Builder Build (SCV) )#
Ability - Command Card - Buttons - Ability Command ((Move|Stop|Hold Position|Patrol|Patrol|Cancel)|(Build Command Center|Build Marine Bunker |Build Basic Turret|Build Firebats Bunker|Build Ghosts Bunker|Warp In Basic Photon Cannon)|(Build Shadow Ops|Build Factory|Build Armory|Build Starport|Build Fusion Core|Build Armory))*
Ability - Command Card - Buttons - Behavior ((|||||)|(|||||)|(|||||))
Ability - Command Card - Buttons - Column ((0|1|2|3|0|4)|(4|0|3|1|2|4)|(0|0|1|0|1|4))
Ability - Command Card - Buttons - Face ((Move|Stop|Hold Position|Patrol|Build Structure|Halt)|(Cancel|Build Marine Bunker |Build Basic Turret|Build Firebats Bunker|Build Ghosts Bunker|Warp In Basic Photon Cannon)|(Build Shadow Ops|Build Factory|Build Armory|Build Starport|Build Fusion Core|Cancel))
Ability - Command Card - Buttons - Requirements ((None|None|None|None|None|None)|(None|None|None|None|None|None)|(None|None|None|None|None|None))
Ability - Command Card - Buttons - Row ((0|0|0|0|2|2)|(2|0|0|0|0|0)|(0|1|1|2|2|2))
Ability - Command Card - Buttons - Submenu Card ID ((||||TBl1|)|(|||||)|(|||||))
Ability - Command Card - Buttons - Submenu Full Validation ((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)|(Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)|(Disabled|Disabled|Disabled|Disabled|Disabled|Disabled))
Ability - Command Card - Buttons - Submenu Is Sticky ((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)|(Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)|(Disabled|Disabled|Disabled|Disabled|Disabled|Disabled))
Ability - Command Card - Buttons - Submenu State ((|||||)|(|||||)|(|||||))
Ability - Command Card - Buttons - Type ((Ability Command|Ability Command|Ability Command|Ability Command|Submenu|Ability Command)|(Cancel Submenu|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command)|(Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Cancel Submenu))
Ability - Command Card - Card Id (|TBl1|TBl2)
AI - AI Override Target Priority 10
Behavior - Damage Dealt (Veterancy) 1
Behavior - Damage Taken (Veterancy) 1
Behavior - Response Flee
Combat - Attack Target Priority 20
Combat - Death Reveal Radius 3
Combat - Default Acquire Level Defensive
Combat - Kill Experience 10
Combat - Weapons - Turret ()
Combat - Weapons - Weapon ()
Cost - Cost (50|0|0|0)
Cost - Cost Category Economy
Editor - Description Basic worker unit. build Terran structures.<n/><n/><c val="#ColorAttackInfo"></c>
Editor - Editor Categories ObjectType:Unit,ObjectFamily:Melee
Editor - Editor Comment
Editor - Editor Description
Editor - Editor Prefix
Editor - Editor Suffix
Movement - Acceleration 6
Movement - Collide Unused (Land 09)
Movement - Lateral Acceleration 46
Movement - Mover Fly
Movement - Plane Array Ground, Air
Movement - Radius 0
Movement - Separation Radius 0
Movement - Speed 6
Stats - Cargo Size 1
Stats - Life Maximum 45
Stats - Life Starting Amount 45
Stats - Mob Multiplayer
Stats - Race Terran
Stats - Repair Time 16.6670
Stats - Score - Kill 100
Stats - Score - Produce 50
Stats - Sight Radius 10
Tech Tree - Glossary Category
Tech Tree - Glossary Priority 10
UI - Fidget - Chance Array (33|33|0|33)
UI - Life Armor Name Terran Infantry Armor
UI - Minimap Radius 0.375
Unit - Attributes Light, Biological, Mechanical
Unit - Flags Turnable, Movable, Worker, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Prevent Destroy, Use Line of Sight, Kill Credit, Show Resources
Unit - Name Builder
Unit - Score Result Build Order
Unit - Subgroup Priority 6
Anyone?? I still need help on this problem...
This is the Problem, I guess. Should look more like this:
Movement - Collide: Flying
Movement - Mover: Fly
Movement - Plane Array: Air
The problem is your SCV has air mover (which means the SCV will try to take air pathable pathes when ordered to move) but ground collision (which means any obstacle for ground units in the air path it tries to take will get it stuck)