Well the title says it all, how do I play an animation (using data, of course) whenever a certain behavior activates in a unit. For example, if a marine would use stimpacks he would dance until the end of the stimpacks behavior. I'm sure I have to use animation bracket, but ugh it's so complicated for my poor little mind. If someone would type down a detailed explanation of this or point me to an already explained topic of this, I would very much appreciate it.
Well the title says it all, how do I play an animation (using data, of course) whenever a certain behavior activates in a unit. For example, if a marine would use stimpacks he would dance until the end of the stimpacks behavior. I'm sure I have to use animation bracket, but ugh it's so complicated for my poor little mind. If someone would type down a detailed explanation of this or point me to an already explained topic of this, I would very much appreciate it.
Goto Events Plus Plus of the Animation then add Event, Behavior set to your Behavior and the Toggle On, then create a term (Create).