I need the hero units to be able to move over and not get stuck with the waves of soldier. They must be able to move freely even if they're on the way.
Change the flags under (Basic) Movement: Collide^ + (look at Colossus or Aberration for examples). As long as two units don't have any matching flags, they won't collide.
Neato! I just read the tooltip for that, which is refreshingly concise and informative.
Quote:
This value determines what other units it may overlap with while moving. The index can be 0, 1, or 2. 0 means that the unit cannot overlap with other units. A unit set to 1 and another unit set to 2 can overlap with each other. 1 cannot overlap with another 1, and 2 cannot overlap with another 2. If two units are allowed to overlap, then the center points of those units must be X distance away, where X is the smaller of those two units' radii. If the two units cannot overlap, then the center points of those units must be Y distance away, where Y is both of their radii added together.
The UI actually allows you to set the index to 3 as well. I guess that would mean 3 cannot overlap with 3, but can overlap with 1 and 2.
I just tried it but I cannot get it to work. Even if I set the Archon to 1 and the Hellion to 2, they still collide, even while moving.
Are there any examples of units using this in the LotV campaign, Co-op or Nova: Covert Ops?
Thanks for answering. Well i really don't knoww if there are any examples but i do have seen this work on arcade maps. So it should be possible. I will take a look at this using what you suggest as reference.
I can't find a unit named "Abomination" in the Void.SC2Campaign dependency. Not sure if you mean Aberration (it's sometimes also called Infested Abomination or Terran Abomination in different places), but it doesn't use the overlap index. I haven't played the LotV campaign.
I need the hero units to be able to move over and not get stuck with the waves of soldier. They must be able to move freely even if they're on the way.
Change the flags under (Basic) Movement: Collide^ + (look at Colossus or Aberration for examples). As long as two units don't have any matching flags, they won't collide.
There are also overlap fields since LOTV.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Neato! I just read the tooltip for that, which is refreshingly concise and informative.
The UI actually allows you to set the index to 3 as well. I guess that would mean 3 cannot overlap with 3, but can overlap with 1 and 2.
I just tried it but I cannot get it to work. Even if I set the Archon to 1 and the Hellion to 2, they still collide, even while moving.
Are there any examples of units using this in the LotV campaign, Co-op or Nova: Covert Ops?
Thanks for answering. Well i really don't knoww if there are any examples but i do have seen this work on arcade maps. So it should be possible. I will take a look at this using what you suggest as reference.
I think the LOTV abomination uses them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I can't find a unit named "Abomination" in the Void.SC2Campaign dependency. Not sure if you mean Aberration (it's sometimes also called Infested Abomination or Terran Abomination in different places), but it doesn't use the overlap index. I haven't played the LotV campaign.
Sorry meant aberration, my bad. Seems no default units use that field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg