Hmmm. how do I change the lights for these buildings, do I have to the thing with Texture Select By ID? If so how would I do that with this specific model? went through the tutorial but couldnt get it for this model.
thanks, that did work but i guess the real trouble are the slots. since their are multiples variations of the buildings, under 'materials', some have 5 and some have 1. with Base01_ as a prefix it only seems to change the pipes and not the whole building but they use the same diffuse. I'm not understanding how to switch between slots.
Hmmm. how do I change the lights for these buildings, do I have to the thing with Texture Select By ID? If so how would I do that with this specific model? went through the tutorial but couldnt get it for this model.
Try a prefix of Base01_ and a trigger on substring of _PipeEmissive and your texture being set for the emissive? Or Base01_ and _Emissive?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
thanks, that did work but i guess the real trouble are the slots. since their are multiples variations of the buildings, under 'materials', some have 5 and some have 1. with Base01_ as a prefix it only seems to change the pipes and not the whole building but they use the same diffuse. I'm not understanding how to switch between slots.
Try asking in the tutorial attached to my signature.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg