Okay, so i have a Stalker with dodge(wraith displacement field) and Blink as well. So what i want to do is lets say if my stalker gets hit and displacement field triggers dodge, how do i make it so everytime that displacement field triggers it will reduce blink cooldown by 1 second.
Second question, same thing with the displacement field, can i also make it so everytime it triggers, it will add damage for a few seconds
So you are using a buff with a chance to have a damage response on defender that reduces damage to 0. You can adjust the cooldown of abilities using a Modify Unit effect (use spidermine replenish as a reference). Have it that the damage response also uses the modify unit effect when it triggers.
For your second question just have a Set effect that does the modify unit effect and an Apply Behavior effect that applies a second buff (maybe stackable) that adds damage.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Okay, so i have a Stalker with dodge(wraith displacement field) and Blink as well. So what i want to do is lets say if my stalker gets hit and displacement field triggers dodge, how do i make it so everytime that displacement field triggers it will reduce blink cooldown by 1 second.
Second question, same thing with the displacement field, can i also make it so everytime it triggers, it will add damage for a few seconds
So you are using a buff with a chance to have a damage response on defender that reduces damage to 0. You can adjust the cooldown of abilities using a Modify Unit effect (use spidermine replenish as a reference). Have it that the damage response also uses the modify unit effect when it triggers.
For your second question just have a Set effect that does the modify unit effect and an Apply Behavior effect that applies a second buff (maybe stackable) that adds damage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg