Hello, Let me start by saying that I am using the War3 Mod (GA) by Renee, but my question is a general one about mod dependancies.
Does anyone know how (or if it is even possible) to modify data from a Mod dependancy from inside of the of the MAP using the mod?
I expect that if I open the .SC2Mod file I could (probably) edit the data without a duplicate being created, but this would be undesireable.
I have my map properly depending on the Mod, and I have ran it and the terrain, abilties, and units all work properly. The problem I am facing is that I would very much like to modify the default data provided with the mod such as the life, damage, etc. of units, but I am running into a problem. Every time I attempt to simply modify a field, the map will create a COMPLETELY NEW duplicate of the unit, and then assign it my stats. The problem is, since I would like to modify pretty much EVERY warcraft 3 unit, behavior, effect, item, etc. that my map will have an EXTREME amount of unnecessary overhead in map size, because HALF of the data I'd be using would be essentially redundant if I continue going about this.
If there is a silly little option hidden away in the depths of the leviathan called the Starcraft 2 Map Editor to allow modification of mod dependent data please let me know! otherwise if I will have to modify the mod directly before having my map depend on it, also please let me know!
You can open mod files if you wish. Just double click on the mod file.
Modification of other people's work for private use is ok but if you are planning on realising it then you will need to contact the original author who is renew in this case.
You must understand how dependencies and data are used. When you modify that data of a dependency, it create a new entry in your map. What happens is the mod data is then combined with your data, with yours overriding the mod data. So no, you are not creating redundant data, you are simply adding the data that you are editing. There will be little overhead with this, this is done at game start.
You may have the option "Show all data sources" enabled. What this does is in the data editor, it will visually separate the data items by dependency. This simply allows you to view parent data items and their values, instead of the combined result that will be used by the map. this is mainly useful when you wish to reset data, since you can see what data value you are resetting to.
Okay so the changes cascade, that makes it easy to modify! thank you. I have another question now, I think it should probably be in the trigger section but I'll ask here because you seem like you know a lot about mods and dependancies :)
How can i modify, and/or remove triggers from the mod? I have the Use Subviews open and I've located the triggers i would like to edit, but in the trigger editor the values are all grayed out instead of green, and the names of them are all green instead of black, and I cannot modify or delete them. When I right click one, I have no options besides copy, view, select, and export (nothing useful to me). Is this possible in any way?
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Hello, Let me start by saying that I am using the War3 Mod (GA) by Renee, but my question is a general one about mod dependancies.
Does anyone know how (or if it is even possible) to modify data from a Mod dependancy from inside of the of the MAP using the mod?
I expect that if I open the .SC2Mod file I could (probably) edit the data without a duplicate being created, but this would be undesireable.
I have my map properly depending on the Mod, and I have ran it and the terrain, abilties, and units all work properly. The problem I am facing is that I would very much like to modify the default data provided with the mod such as the life, damage, etc. of units, but I am running into a problem. Every time I attempt to simply modify a field, the map will create a COMPLETELY NEW duplicate of the unit, and then assign it my stats. The problem is, since I would like to modify pretty much EVERY warcraft 3 unit, behavior, effect, item, etc. that my map will have an EXTREME amount of unnecessary overhead in map size, because HALF of the data I'd be using would be essentially redundant if I continue going about this.
If there is a silly little option hidden away in the depths of the leviathan called the Starcraft 2 Map Editor to allow modification of mod dependent data please let me know! otherwise if I will have to modify the mod directly before having my map depend on it, also please let me know!
You can open mod files if you wish. Just double click on the mod file.
Modification of other people's work for private use is ok but if you are planning on realising it then you will need to contact the original author who is renew in this case.
You must understand how dependencies and data are used. When you modify that data of a dependency, it create a new entry in your map. What happens is the mod data is then combined with your data, with yours overriding the mod data. So no, you are not creating redundant data, you are simply adding the data that you are editing. There will be little overhead with this, this is done at game start.
You may have the option "Show all data sources" enabled. What this does is in the data editor, it will visually separate the data items by dependency. This simply allows you to view parent data items and their values, instead of the combined result that will be used by the map. this is mainly useful when you wish to reset data, since you can see what data value you are resetting to.
@ArcaneDurandel: Go
Okay so the changes cascade, that makes it easy to modify! thank you. I have another question now, I think it should probably be in the trigger section but I'll ask here because you seem like you know a lot about mods and dependancies :)
How can i modify, and/or remove triggers from the mod? I have the Use Subviews open and I've located the triggers i would like to edit, but in the trigger editor the values are all grayed out instead of green, and the names of them are all green instead of black, and I cannot modify or delete them. When I right click one, I have no options besides copy, view, select, and export (nothing useful to me). Is this possible in any way?