Second problem in a day with the data error qq.
This time I am working on attaching a barrel to the weapon of a marine and having it move it around. It works perfectly except that I made it in a mod file. Everytime I boot up a map using the mod file, the Site Operation bugs and the attached model will not move with the marine. However, there is a strange fix where all I have to do is open Host Site Operations and click ok with no changes and it will magically work in the editor.
However, when I play the map, it doesn't work so I am stumped ....
Ok so I removed the explicit rotation site operation and it began moving with the marine ...
I am not sure what I am doing wrong with the rotation data so here is an image of it.
Maybe add "Position, Rotation" to Properties: Inherited Properties +? If that doesn't fix it (or maybe it was Accepted Transfers, I forgot...), you'll have to give details on the rest of the setup, as it may be a problem with how you're creating the attachment in the first place.
I tried to add Position and Rotation to the accepted transfers but it was not the solution.
What I am trying to do is attach a barrel to the weapon on a marine and then rotate it in a manner so it looks like the barrel of the gun. I used the standard weapons site operation actor and the custom explicit rotation actor.
The actor which handles the barrel attachment only has two events, to create it when the unit is created and to destroy it on unit death. I don't think this is the problem because once I remove the explicit rotation actor it works regardless of the events.
Second problem in a day with the data error qq. This time I am working on attaching a barrel to the weapon of a marine and having it move it around. It works perfectly except that I made it in a mod file. Everytime I boot up a map using the mod file, the Site Operation bugs and the attached model will not move with the marine. However, there is a strange fix where all I have to do is open Host Site Operations and click ok with no changes and it will magically work in the editor.
However, when I play the map, it doesn't work so I am stumped ....
Ok so I removed the explicit rotation site operation and it began moving with the marine ... I am not sure what I am doing wrong with the rotation data so here is an image of it.
Bump
Maybe add "Position, Rotation" to Properties: Inherited Properties +? If that doesn't fix it (or maybe it was Accepted Transfers, I forgot...), you'll have to give details on the rest of the setup, as it may be a problem with how you're creating the attachment in the first place.
I tried to add Position and Rotation to the accepted transfers but it was not the solution. What I am trying to do is attach a barrel to the weapon on a marine and then rotate it in a manner so it looks like the barrel of the gun. I used the standard weapons site operation actor and the custom explicit rotation actor. The actor which handles the barrel attachment only has two events, to create it when the unit is created and to destroy it on unit death. I don't think this is the problem because once I remove the explicit rotation actor it works regardless of the events.
Have you tried it on "Inherited Properties +"? Also the "attach" SOp has to come before the rotation, though that shouldn't break the attachment.
I tried it and there wasn't any options for position and/or rotation.