I'm trying to make an unit based on the zhakuldas library large doodad. But this doodad doesn't have any attachment points. Then, when you attack it with a voidray for instance, it won't display its attack beam. I also want to add the terran flames effect to this unit, but it doesn't work because of the attachment point thing.
Ok. I just got 3ds max and I installed the sc2 exporter tools. But I have never used this program before, so I'm a bit lost. When I try to import the model into 3ds max, it shows me the following error:
Quote:
The following textures were not found in your 3ds maps directories:
ProtossReadout.dds
ZhakulDasLibraryPylon_Diffuse.dds
...
...
These textures will not be applied to de model. Continue?
It seems I have to export every single texture from the sc2 editor and add it to the 3ds max, am I right? Also, should I export something else?
PD: I added all the textures. But the edited model doesn't have any animation nor lighings.
Would it work to attach the ZhakulDas Library actor to a different unit, something with slightly smaller dimensions that you can use as a 'skeleton' of sorts? Rescale the DT building, attach the library actor to ist base, and it should take hits at about the same places. You wouldn't have death animations, or anything fancy, but you'd get impact beams.
Would it work to attach the ZhakulDas Library actor to a different unit, something with slightly smaller dimensions that you can use as a 'skeleton' of sorts? Rescale the DT building, attach the library actor to ist base, and it should take hits at about the same places. You wouldn't have death animations, or anything fancy, but you'd get impact beams.
This worked!! Thanks.
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I'm trying to make an unit based on the zhakuldas library large doodad. But this doodad doesn't have any attachment points. Then, when you attack it with a voidray for instance, it won't display its attack beam. I also want to add the terran flames effect to this unit, but it doesn't work because of the attachment point thing.
How can I add an attachment point to my unit?
3ds Max.
Ok. I just got 3ds max and I installed the sc2 exporter tools. But I have never used this program before, so I'm a bit lost. When I try to import the model into 3ds max, it shows me the following error:
It seems I have to export every single texture from the sc2 editor and add it to the 3ds max, am I right? Also, should I export something else?
PD: I added all the textures. But the edited model doesn't have any animation nor lighings.
Would it work to attach the ZhakulDas Library actor to a different unit, something with slightly smaller dimensions that you can use as a 'skeleton' of sorts? Rescale the DT building, attach the library actor to ist base, and it should take hits at about the same places. You wouldn't have death animations, or anything fancy, but you'd get impact beams.
This worked!! Thanks.