Is there any way to change the destination target point of a missile mid air? The game will not know where this new destination might be until well after launch. Everything I've tried will be ignored by the missile. No matter what, it'll continue on it's pre calculated path to it's impact point.
Tried solutions:
Replacing the missile with a fresh one. The missile swap is too visible for certain models, and not good enough for my use. I've also tried and failed at transfering the model from the first missile over to the next. If you know how to do this, then I might revisit this idea.
I circumvented the issue by using units that are ordered to move instead of missiles. This solution looks perfect, and I'd use it if it wasn't so cpu intensive compared to using missile movers.
Backup solution:
I could create an invisible target unit that the missile can travel to, and move it whenever I need to change the destination. If there is no other way I might try this. However, I'm worried it won't be much better than using ordered units for missiles anyway.
Of course. Try both though, and see you can have a lot more missiles in the air than ordered units. Missiles just seem like a subgroup of units. They don't possess all the properties of a commandable unit.
Tried that, but the problem is that "Create effect at point" only creates the missile (without a target). Changing the facing of the missile after it is created does not work... it just goes downwards.
What I mean is give missile an instant effect which uses a search area effect to search for anew target and then launches a duplicate missile from the old one like the voidseeker missile while destroying the old missile.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
hmm, ok, but how to set the angle of the new missile? (I dont have a targeted unit)
Missile is sopposed to work like a laser would, if he hits a mirror...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there any way to change the destination target point of a missile mid air? The game will not know where this new destination might be until well after launch. Everything I've tried will be ignored by the missile. No matter what, it'll continue on it's pre calculated path to it's impact point.
Tried solutions:
Backup solution:
Anyone got any ideas?
Your backup sounds fine. You do realize that missiles are a kind of unit right? :)
@RCIX: Go
Of course. Try both though, and see you can have a lot more missiles in the air than ordered units. Missiles just seem like a subgroup of units. They don't possess all the properties of a commandable unit.
I'm having the exact same problem... No one does have a solution? :<
Maybe give the missile unit an ability which can be issue ordered which kills the missile unit and launches a duplicate at another target?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Tried that, but the problem is that "Create effect at point" only creates the missile (without a target). Changing the facing of the missile after it is created does not work... it just goes downwards.
What I mean is give missile an instant effect which uses a search area effect to search for anew target and then launches a duplicate missile from the old one like the voidseeker missile while destroying the old missile.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
hmm, ok, but how to set the angle of the new missile? (I dont have a targeted unit) Missile is sopposed to work like a laser would, if he hits a mirror...