2 Zealots. One zealot belongs the player one the other, player 2. Since player one's zealot belongs to player one, it's stronger than player two's zealot. Sorry if i'm confusing.
goto your data editor
Open the Units section
At the top click Data > Add new object
Fill it out like this:
Unit Name you want here
hit suggest
CUnit
CUnit
Family: Melee
Race: Toss
Object Type : Unit
Copy From: Zealot
NEXT step, open up your actors data type
Data > Add Object
SAME UNIT NAME HERE
Suggest
CActorUnit
Based on: GenericUnitBase
Doodad Type: NotDoodad
Copy from: Zealot
ALMOST there
on the right side click the ART tab
Actor Model will be what you want the unit to look like in teh game in this case Zealot
Build model will be what it looks like while it's building, for units I don't THINK it matters
Placementactormodel also applies to buildings
placement model whatever unit you picked in this case Zealot
PortraitModel what you want the guy to look like when you click on him, in this case, Zealot
You've just created a second unit that is close to the main one, next you need to make a button and stuff for it, if you've done this you should be able to figure out the button part, you goto buttons section, add object and follow logic from there.
Well here's an example of what im trying to do.
2 Zealots. One zealot belongs the player one the other, player 2. Since player one's zealot belongs to player one, it's stronger than player two's zealot. Sorry if i'm confusing.
go to data>units, right click zealot, create duplicate make a 2nd version of zealot
or you can create a custom unit, and just use the zealot model/voice actors
@I1AEdit: Go
goto your data editor
Open the Units section
At the top click Data > Add new object
Fill it out like this:
Unit Name you want here
hit suggest
CUnit
CUnit
Family: Melee
Race: Toss
Object Type : Unit
Copy From: Zealot
NEXT step, open up your actors data type
Data > Add Object
SAME UNIT NAME HERE
Suggest
CActorUnit
Based on: GenericUnitBase
Doodad Type: NotDoodad
Copy from: Zealot
ALMOST there
on the right side click the ART tab
Actor Model will be what you want the unit to look like in teh game in this case Zealot
Build model will be what it looks like while it's building, for units I don't THINK it matters
Placementactormodel also applies to buildings
placement model whatever unit you picked in this case Zealot
PortraitModel what you want the guy to look like when you click on him, in this case, Zealot
You've just created a second unit that is close to the main one, next you need to make a button and stuff for it, if you've done this you should be able to figure out the button part, you goto buttons section, add object and follow logic from there.
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