i ran into a small issue on my map right now.. having some items and abilities, that grant lifeleech (vampiric aura etc..).
my map has heroes that gain tons of attributes (theire able to buy them, a really long game aims at values of hundreds of the attributes) problem is these attributes increase the heroes damage only as bonus damage.
now there is the problem that a vampiric aura thats using a lifeleech fraction only uses the real damage and ignores the bonus damage compeltely.
2 questions:
1 - is it anyhow possible to make attributes increase the real damage?
and if not 2 - would it be possible to make the lifeleech use the bonus damage value aswell? (obviously with DE, triggering would be easy..but i dont want that right now.)
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good evening.
i ran into a small issue on my map right now.. having some items and abilities, that grant lifeleech (vampiric aura etc..).
my map has heroes that gain tons of attributes (theire able to buy them, a really long game aims at values of hundreds of the attributes) problem is these attributes increase the heroes damage only as bonus damage.
now there is the problem that a vampiric aura thats using a lifeleech fraction only uses the real damage and ignores the bonus damage compeltely.
2 questions:
1 - is it anyhow possible to make attributes increase the real damage?
and if not 2 - would it be possible to make the lifeleech use the bonus damage value aswell? (obviously with DE, triggering would be easy..but i dont want that right now.)