Hello, everyone. I am trying to stop the probe from making space for the structure when it wraps the structure on its space.
My first approach was to change the footprint's placement apply on the space. I disabled the Ground - No spawn to see if it commands the probe to leave.
My second approach was to change the probe's land collision, I disabled all land collision. It worked, but the side effect is that the probe can pretty much go everywhere, I mean it can go through cliffs too.
I tried to fix it by turning only groundCollision2 on, it fixed the cliff problem, but the probe started running away from structure again.
My assumption is the model that the construction placed, but I do not know what to change for the model.
Yea, I am working on stacking building. I read some posts here, I learned how to do it by changing the footprint. I found out the probe can build on buildings, but it can't get close to the center. So I changed the Mover of the probe to Construction/Constructing <- I am not sure. The probe can go into a building and stack now, but I have the current problem.
I tried turn off all ground collision flags, it worked, but the probe can bug through any terrain(Ground to water, Ground to upper level, etc).
I figured how to stack buildings just like in Starcraft 1 (Without the vision on/off). In the footprints of the building, select Placement Apply in Layer, select Set (None), in Define Sets, turn off the flag No Build. Then go to the worker ability(TerranBuild/ProtossBuild), in Stats, change (Basic) Stats: CAbilBuild Range from 0 to 0.55. It is a magic number that I figured out by many tries, 0.54 won't work. I only tested it for Protoss with Probe.
I tried other settings, but all of them had side effects.
Thank you for the discussion.
I hope this will help others.
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Hello, everyone. I am trying to stop the probe from making space for the structure when it wraps the structure on its space.
My first approach was to change the footprint's placement apply on the space. I disabled the Ground - No spawn to see if it commands the probe to leave.
My second approach was to change the probe's land collision, I disabled all land collision. It worked, but the side effect is that the probe can pretty much go everywhere, I mean it can go through cliffs too. I tried to fix it by turning only groundCollision2 on, it fixed the cliff problem, but the probe started running away from structure again.
My assumption is the model that the construction placed, but I do not know what to change for the model.
Please herp. :)
Space? What you mean by that?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hi, there. I mean the probe moves toward the closest destination outside of the building.
So you want to be able to place the structure under the probe. Tried changing the collision flags of the probe unit or the stacking?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yea, I am working on stacking building. I read some posts here, I learned how to do it by changing the footprint. I found out the probe can build on buildings, but it can't get close to the center. So I changed the Mover of the probe to Construction/Constructing <- I am not sure. The probe can go into a building and stack now, but I have the current problem.
I tried turn off all ground collision flags, it worked, but the probe can bug through any terrain(Ground to water, Ground to upper level, etc).
Considering there are 12 orthogonal collision flags I am surprised you are having this issue.
The Avoid type mover used for pathing also has filter fields for determining where can be moved to.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I figured how to stack buildings just like in Starcraft 1 (Without the vision on/off). In the footprints of the building, select Placement Apply in Layer, select Set (None), in Define Sets, turn off the flag No Build. Then go to the worker ability(TerranBuild/ProtossBuild), in Stats, change (Basic) Stats: CAbilBuild Range from 0 to 0.55. It is a magic number that I figured out by many tries, 0.54 won't work. I only tested it for Protoss with Probe.
I tried other settings, but all of them had side effects.
Thank you for the discussion. I hope this will help others.