I'm struggling to rotate an attached turret using actor events. As an event I've set an ability at any stage and been tweaking with actions like attachment set rotation / rotation from and set rotation / rotation from with no luck.
What I need is to rotate turret cumulatively each time ability is used
The Attachmnet Set stuff has the problem in that it causes the attachment point to fall off the model with the turret top included. This to a degree can be compensated for by using a timer to rapidly use the Attach Set Bearings event.
I'm struggling to rotate an attached turret using actor events. As an event I've set an ability at any stage and been tweaking with actions like attachment set rotation / rotation from and set rotation / rotation from with no luck.
What I need is to rotate turret cumulatively each time ability is used
The Attachmnet Set stuff has the problem in that it causes the attachment point to fall off the model with the turret top included. This to a degree can be compensated for by using a timer to rapidly use the Attach Set Bearings event.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks a lot! Rotation works like a charm. Now I'll study it to fix the falling attachment.
Well good luck I have spent months and not found an easy solution.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg