I've created a duplicate training ability for the larva for triggering purposes. The problem is when I train a unit using the copied ability, while training, the egg has no image of the unit being trained (and they're just standard units). I'm also trying to prevent the user from canceling the build from the center window.
Where do I go in the data editor to make these type of alterations? Any help would be much appreciated.
Under the Abilites data type it is a Train type ability. Note that duping the larvae train has a bug with slot number 6 in that it always shows zergling.#
You cannot prevent cancelation but you can give the unit a buff that makes the unit unable to take orders while using the ability via the Uncommandable flag.
The image shown while training is determined by the default button and the image used by the Unit actor for the unit.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Making the egg uncommandable was a good idea, I don't know why I didn't think of that yet. But I'm still stuck with how the image of the unit the egg is making is gone. The weird part is I have the trigger catching when the new copy of the larva train is triggered, then it creates normal larva that uses the normal larva train command, and in the normal egg there's no unit image. Yet when I just train normally with the normal larva train rather than using the second train and the trigger, it shows the unit image fine. Some type of information isn't being passed on correctly and I'm trying to figure out what and where.
A question I have that probably relates to the solution to this problem is. Just as how the command buttons are altered by changing the Ability:Command Card+ section, where in the data editor do you have to go to change what is being displayed on the lower center panel?
Alright I got it. I feel stupid about what it was. I just needed to create a second button under the unit being morphed with the copy ability. The reason I didn't initially is because since it was working with the trigger, I thought I wouldn't need the other button and it was just there for function.
I've created a duplicate training ability for the larva for triggering purposes. The problem is when I train a unit using the copied ability, while training, the egg has no image of the unit being trained (and they're just standard units). I'm also trying to prevent the user from canceling the build from the center window.
Where do I go in the data editor to make these type of alterations? Any help would be much appreciated.
Under the Abilites data type it is a Train type ability. Note that duping the larvae train has a bug with slot number 6 in that it always shows zergling.#
You cannot prevent cancelation but you can give the unit a buff that makes the unit unable to take orders while using the ability via the Uncommandable flag.
The image shown while training is determined by the default button and the image used by the Unit actor for the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Making the egg uncommandable was a good idea, I don't know why I didn't think of that yet. But I'm still stuck with how the image of the unit the egg is making is gone. The weird part is I have the trigger catching when the new copy of the larva train is triggered, then it creates normal larva that uses the normal larva train command, and in the normal egg there's no unit image. Yet when I just train normally with the normal larva train rather than using the second train and the trigger, it shows the unit image fine. Some type of information isn't being passed on correctly and I'm trying to figure out what and where.
A question I have that probably relates to the solution to this problem is. Just as how the command buttons are altered by changing the Ability:Command Card+ section, where in the data editor do you have to go to change what is being displayed on the lower center panel?
Alright I got it. I feel stupid about what it was. I just needed to create a second button under the unit being morphed with the copy ability. The reason I didn't initially is because since it was working with the trigger, I thought I wouldn't need the other button and it was just there for function.
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah