I have a helicopter unit, it only has "Air" in the Movement: Collide field. But this unit has to land in order to use transport ability. Unload All command in this case unloads cargo units without respect to helicopter's unit radius. Obviously checking "Ground" flag on at Movement: Collide field on helicopter unit would fix the problem. But I couldn't find if we can do this by a behavior. Anyone knows anything about modifying this field with behaviors or any other way?
There is a movement plane delta flag under Buff behaviors. It is used by the Phoenix Graviton Beam ability to make ground targets able to be hit by air.
Worst case you could do like the Hercules and morph into a ground unit.
I have a helicopter unit, it only has "Air" in the Movement: Collide field. But this unit has to land in order to use transport ability. Unload All command in this case unloads cargo units without respect to helicopter's unit radius. Obviously checking "Ground" flag on at Movement: Collide field on helicopter unit would fix the problem. But I couldn't find if we can do this by a behavior. Anyone knows anything about modifying this field with behaviors or any other way?
There is a movement plane delta flag under Buff behaviors. It is used by the Phoenix Graviton Beam ability to make ground targets able to be hit by air.
Worst case you could do like the Hercules and morph into a ground unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yea, do use plane delta to make the unit become hitable by the vs ground weapons. But it doesn't affect collisions.
As a worst case scenario I was inclined to create an invisible unclickable dummy unit on land and kill it on fly away.
So why not just a structure like ground unit morph like the herc?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
My previous experience with morph abil wasn't cloudless, but why not give it another try, maybe it's easier indeed than a dummy unit.