I think the 3rd bracket (Areas+: Count) should be -1, on a Search that field only limits the number of units checked and not what happens if any are found.
The actual comparison is tied to Search: Count and either Validator: Compare or Search: Areas - Compare.
I had set it up right, I just forgot to add the behavior to the unit... I feel a little bit stupid. But never the less, the problem is solved, so thanks for the help :)
EDIT: Sorry for editing the text, thought I was fast enough to fix it without anyone seing-_-' well thanks a lot anyway :)
I got a unit which will increase it's movement speed, the closer it is to enemy units.
I got 5 behaviors for the unit, each increasing the movement speed by 0.2. B1, B2, B3, B4 and B5.
They will be disabled when there are no enemy units within;
I cant think of a way to do this, do anyone have any suggestions?
@Demtrod: Go
Enumerate Area validator in the Deactivate+ field. Works like a Search effect for the most part, not sure about the update frequency.
Ah nice :D thank you, it works as it should, it seems to update whenever the amount of units inside the range change.
I think the 3rd bracket (Areas+: Count) should be -1, on a Search that field only limits the number of units checked and not what happens if any are found.
The actual comparison is tied to Search: Count and either Validator: Compare or Search: Areas - Compare.
Edit: So it's fixed now?
If it needs to be a specific unit out of a crowd use the system from the harvest simulation map under my data assets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I had set it up right, I just forgot to add the behavior to the unit... I feel a little bit stupid. But never the less, the problem is solved, so thanks for the help :)
EDIT: Sorry for editing the text, thought I was fast enough to fix it without anyone seing-_-' well thanks a lot anyway :)