So I return from a long hiatus (about 10 months), and want to finish a map I started many winters ago. Starcraft of course needed it's upgrade to 1.5, and all seemed well. My old map did have some issues in the new editor, and all but one issue was easily resolved.
When I stopped working on my map, all my buildings functioned as they should. Now, when I build a specific type of bunker with shrike turrets enabled, I get 2 turret models on the bunker: 1 on top, attached to the correct point, that doesn't rotate or function, and a 2nd that is attached to the origin of the bunker that functions normally. To be even more confusing, I have an ability that allows a lower tier bunker to morph to this bunker type, and when the morph is used the turret functions as it should without issue. This leads me to believe that the issue lies in a birth event, but I have combed through each and every one and can't seem to locate the problem. Searching the forums didn't yield any insights either, sadly.
If anyone can help or lend insight, I will reward you with cookies. Maybe.
The Site Operations on the bunker and turret are unmodified. I simply duplicated the campaign's behavior and applied it to my custom bunker.
Edit: After messing around in a test map, I have found this issue isn't repeated with new actors and events. So I think instead I'll just remake the unit. It will be a faster fix than trying to trouble shoot I think. Thanks for the response.
So I return from a long hiatus (about 10 months), and want to finish a map I started many winters ago. Starcraft of course needed it's upgrade to 1.5, and all seemed well. My old map did have some issues in the new editor, and all but one issue was easily resolved.
When I stopped working on my map, all my buildings functioned as they should. Now, when I build a specific type of bunker with shrike turrets enabled, I get 2 turret models on the bunker: 1 on top, attached to the correct point, that doesn't rotate or function, and a 2nd that is attached to the origin of the bunker that functions normally. To be even more confusing, I have an ability that allows a lower tier bunker to morph to this bunker type, and when the morph is used the turret functions as it should without issue. This leads me to believe that the issue lies in a birth event, but I have combed through each and every one and can't seem to locate the problem. Searching the forums didn't yield any insights either, sadly.
If anyone can help or lend insight, I will reward you with cookies. Maybe.
Both using SOp attach turret?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The Site Operations on the bunker and turret are unmodified. I simply duplicated the campaign's behavior and applied it to my custom bunker.
Edit: After messing around in a test map, I have found this issue isn't repeated with new actors and events. So I think instead I'll just remake the unit. It will be a faster fix than trying to trouble shoot I think. Thanks for the response.