I've made several behaviours, each of which have a different effect. They all work the way I want them to, which isn't a problem. However, I want to limit them to a maximum of 3. Choice of 8, player can only pick 3 from those 8. As it stands, I have them individually made as simple behaviours, and I imagine I'll have to make "fake" abilities to be able to select them as such, I'm aware of how to do this, even though it's quiet difficult with my current level of knowledge.
So, with the background of the issue, I now ask, does anyone know if it's possible to limit them while they are individual abilities/behaviours, or will I have to create some kind of all encompasing ability/behaviour?
Just to clarify: 8 abilities/behaviours, with only 3 at most to be chosen by the player.
I've made several behaviours, each of which have a different effect. They all work the way I want them to, which isn't a problem. However, I want to limit them to a maximum of 3. Choice of 8, player can only pick 3 from those 8. As it stands, I have them individually made as simple behaviours, and I imagine I'll have to make "fake" abilities to be able to select them as such, I'm aware of how to do this, even though it's quiet difficult with my current level of knowledge.
So, with the background of the issue, I now ask, does anyone know if it's possible to limit them while they are individual abilities/behaviours, or will I have to create some kind of all encompasing ability/behaviour?
Just to clarify: 8 abilities/behaviours, with only 3 at most to be chosen by the player.
Just use a counter behavior.
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