So I'm making a map where snipers will shoot the player's hero from a good distance when he gets too close. The firing sound plays through the fog over a great distance but I also want an arrow (gonna use the "ping arrow" model) to be created at the hero and point in the direction of the attack for a few seconds.
I would have the damage effect create a Model type actor at an offset to the target and then change the orientation of it using a SOp (Forward Vector) to get it to face the caster of the effect. The model then uses a timer to self destruct. You can then alter the arrow angle using a SOp (Explicit Rotation).
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