Burn over time as in every unit that gets hit gets damage over time, or damage over time as in units have to stand in front of the Hellbat during the whole attack animation to get full damage?
you need to have the firebat apply a behavior to the targeted units. set the buff duration to 3 seconds and the period to whatever you want, depending on how much damage you want the units to take(every second, every 0.5 seconds, etc.). then place a damage effect in the periodic effect for the buff. you said "when the firebat dies," so i assume that you have a search effect that applies an initial damage to units in the area right? well, just change the damage effect to a set effect that includes the damage effect and an apply behavior effect that will apply your burn buff to the target.
Is there away to do it without creating any behaviors or effects? when i select the "Fire bat - Viral Plasma" Behavior i set the duration to 3 and stats period to 0.5
Then i edited the "Firebat - Flame Thrower (Damage) " to "Combat: amount = 20"
You can do constant damage over time in three ways. First have a Create Persistent applied to the unit that uses a periodic Damage effect, second get a Buff behaviour to do the same or third get the buff to give negative life regen.
As you want the fire bat attack to do it just throw a Set in on the weapon between the create persistent and the Damage effect that uses one of those methods.
Viral plasma needs a camapign only upgrade unless you edited it.
Hi there. A simple question. How do i make fire bats attack burn over time? Thanks Marc
Burn over time as in every unit that gets hit gets damage over time, or damage over time as in units have to stand in front of the Hellbat during the whole attack animation to get full damage?
First one, i think. I want it if the fire bat dies, the unit will take damage over 3 seconds. Thanks for the reply :)
you need to have the firebat apply a behavior to the targeted units. set the buff duration to 3 seconds and the period to whatever you want, depending on how much damage you want the units to take(every second, every 0.5 seconds, etc.). then place a damage effect in the periodic effect for the buff. you said "when the firebat dies," so i assume that you have a search effect that applies an initial damage to units in the area right? well, just change the damage effect to a set effect that includes the damage effect and an apply behavior effect that will apply your burn buff to the target.
@KingRadical: Go
Is there away to do it without creating any behaviors or effects? when i select the "Fire bat - Viral Plasma" Behavior i set the duration to 3 and stats period to 0.5 Then i edited the "Firebat - Flame Thrower (Damage) " to "Combat: amount = 20"
Shouldn't that do what I want?
You can do constant damage over time in three ways. First have a Create Persistent applied to the unit that uses a periodic Damage effect, second get a Buff behaviour to do the same or third get the buff to give negative life regen.
As you want the fire bat attack to do it just throw a Set in on the weapon between the create persistent and the Damage effect that uses one of those methods.
Viral plasma needs a camapign only upgrade unless you edited it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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