hey im not very creative but i can work with abilities in the data editor and ill be happy to post them up.so just post an idea with a name and what it does and ill make them with the animations.ill post and u can tell me what to change.thx
@aczchef: Go
I can't believe such generous people like you still exist!
Anyways...I was wondering if you could help making these abilities:
1) changing mothership's recall so that it works like sc1's arbiter's recall
In
sc1, arbiter's recall was somewhat similar to vortex: it could be casted on empty space and when your units
came near where recall was casted, the units would be sucked into recall hole and be teleported to arbiter.
In sc2, mothership's mass recall can't be used on empty space; also units that were not initially at recall spot
can't be "sucked" into recall and be teleported to mothership.
I tweaked mass recall so that it can be used on empty space (tweaked search effect of recall) but don't know how to change it
so that when I mass recall on empty space, units that weren't there previously can be recalled if they move toward
recalled space quickly enough (before recall ends).
People told me that persistent effect is needed to achieve this. Can you also change mothership recall so that
the place where recall is casted will have animation from Xel'Nega Hull Reactor Small (it's doodad...you might need campaign dependency)
hey im getting close to the solution to the mass recall it is definitely new and getting closer looked into how vortex works hopefully by tomorrow or in 2 days ill have it.the phoenix overload requires missile movers which im clueless i tried to learn them but yeah
Ok i found out that vortex does a search area to kill forcefields un-burrow and un-siege units the a search area that looks for units to suck in then it applies the first search area i will try to figure out to recreate this
i have fixed it twilight marine but still a little problem i have questions how long do you want them to be able to walk in. what happens is they tele-port instantly instead of getting in the tele-port region then tele-porting on time.if u want i can make it like that.
Wow, great job aczchef! Thanks for everything so far.
If you could tweak Mass Recall so that unit that enters
recall region is teleported 2 seconds after it is casted
I think it will be perfect.
@aczchef: Go
Well...here's how it goes:
After recall is casted in area, units have 2 seconds to enter the recalled area. Nothing done yet.
At 2 seconds, all the units in recalled area will be teleported at once to mothership.
yes more clear except that was on of the two problems i had was getting them to not be able to move nothing till they tele-port also they will mass recall to the mother ship then tele-port again right behind it
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hey im not very creative but i can work with abilities in the data editor and ill be happy to post them up.so just post an idea with a name and what it does and ill make them with the animations.ill post and u can tell me what to change.thx
@aczchef: Go I can't believe such generous people like you still exist! Anyways...I was wondering if you could help making these abilities:
1) changing mothership's recall so that it works like sc1's arbiter's recall In
sc1, arbiter's recall was somewhat similar to vortex: it could be casted on empty space and when your units came near where recall was casted, the units would be sucked into recall hole and be teleported to arbiter.
In sc2, mothership's mass recall can't be used on empty space; also units that were not initially at recall spot can't be "sucked" into recall and be teleported to mothership.
I tweaked mass recall so that it can be used on empty space (tweaked search effect of recall) but don't know how to change it so that when I mass recall on empty space, units that weren't there previously can be recalled if they move toward recalled space quickly enough (before recall ends).
People told me that persistent effect is needed to achieve this. Can you also change mothership recall so that the place where recall is casted will have animation from Xel'Nega Hull Reactor Small (it's doodad...you might need campaign dependency)
2) Phoenix's overload ability http://starcraft.wikia.com/wiki/Phoenix/Development
(skip to 0:20)
if you can do these, you must be awesome! Thanks
An ability that fires a battery of lasers straight into random points in x,y,z. Same goes for missiles, beams.
An ability that launches hidden interceptors to a specific area.
I sort of have no idea where to begin. Thanks in advance,aczchef.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Maybe you will be interested in this proposal.
http://forums.sc2mapster.com/general/team-recruitment/15271-recruitment-dune-evolution/#p13
@TwilightMarine: Go
hey im getting close to the solution to the mass recall it is definitely new and getting closer looked into how vortex works hopefully by tomorrow or in 2 days ill have it.the phoenix overload requires missile movers which im clueless i tried to learn them but yeah
@aczchef: Go Nice! When you're done would you mind uploading your map so that I can what you did? Thank you so much already!
Also, this thread might help you: http://forums.sc2mapster.com/resources/tutorials/6148-data-persistent-effects/
@TwilightMarine: Go
i know how to persistent but for some reason it isn't working might have to delay another day gotta go to a party
Ok i found out that vortex does a search area to kill forcefields un-burrow and un-siege units the a search area that looks for units to suck in then it applies the first search area i will try to figure out to recreate this
@TwilightMarine: Go
still working on it. i have no idea what to do to make it work but since i know its possible im not giving up
i have fixed it twilight marine but still a little problem i have questions how long do you want them to be able to walk in. what happens is they tele-port instantly instead of getting in the tele-port region then tele-porting on time.if u want i can make it like that.
@aczchef: Go
Wow, great job aczchef! Thanks for everything so far. If you could tweak Mass Recall so that unit that enters recall region is teleported 2 seconds after it is casted I think it will be perfect.
@TwilightMarine: Go
so not every unit tele-ports at once but tele-ports 2 seconds after they enter the region .just trying to clear things up
@aczchef: Go Well...here's how it goes: After recall is casted in area, units have 2 seconds to enter the recalled area. Nothing done yet. At 2 seconds, all the units in recalled area will be teleported at once to mothership.
Hope that clears things up.
yes more clear except that was on of the two problems i had was getting them to not be able to move nothing till they tele-port also they will mass recall to the mother ship then tele-port again right behind it