I created an ability based off of the hurricane missile pods. I didn't start from scratch but just did my own modifications. I have everything the way I like it except for one tiny detail. I noticed the graphic for the ability is located in the air. It is firing from an air unit to the air plane (As was the original hurricane missile pod ability). I want it to fire from the air unit to ground units. I found several effect fields that said height map, (ground versus air) I changed them to ground but it still is not working. Where do I change the field map so the animation goes to the ground?
Find the hurricane missiles attack actor (Action type) and look at the field that says Impact point - site operations, there's probably something like HigherBy3 in there, or something that mentions air, you'll want to remove it.
Hello,
I created an ability based off of the hurricane missile pods. I didn't start from scratch but just did my own modifications. I have everything the way I like it except for one tiny detail. I noticed the graphic for the ability is located in the air. It is firing from an air unit to the air plane (As was the original hurricane missile pod ability). I want it to fire from the air unit to ground units. I found several effect fields that said height map, (ground versus air) I changed them to ground but it still is not working. Where do I change the field map so the animation goes to the ground?
@onlyleviathan: Go
Find the hurricane missiles attack actor (Action type) and look at the field that says Impact point - site operations, there's probably something like HigherBy3 in there, or something that mentions air, you'll want to remove it.
Here is what I see in there,
SOpTargetPointStationary SOpShadow BattlecruiserHurricaneSiteOpOffset
Which one do you think it is?
Seems like the BattlecruiserHurricaneSiteOpOffset would be the logical choice. Just a guess, though.