There's a bug that I've been trying to fix for a while, and it's a very strange one for that matter. When a user spams the gather order on a mineral field for multiple harvesters with only one resource drop off structure nearby, the workers start to bypass the resource queue.
However, the strangest part is that when a unit enters the vicinity of the workers (approximately a range of 10), the workers stop bypassing the resource queue and go back to normal. These are default mineral fields with the default harvest ability, too.
There's a bug that I've been trying to fix for a while, and it's a very strange one for that matter. When a user spams the gather order on a mineral field for multiple harvesters with only one resource drop off structure nearby, the workers start to bypass the resource queue.
However, the strangest part is that when a unit enters the vicinity of the workers (approximately a range of 10), the workers stop bypassing the resource queue and go back to normal. These are default mineral fields with the default harvest ability, too.
Any ideas on how to resolve this issue?
Thanks.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin
This was an issue with visibility. Make sure that all mineral fields are visible, and this bug will not occur.
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
"The main reason Santa is so jolly is because he knows where all the bad girls live." - George Carlin