I made a custom unit by copying another unit's unit and actor (Utility bot) I then gave it the baneling suicide explode attack by copying the weapons and effects and other things from the baneling's attack and then linking them appropriately.
After this unit gets attacked by something like a baneling explosion the terrain underneath it is lowered and when the unit moves the terrain it walks on is also lowered. Ditches in the ground are forming following the unit. This doesn't happen if say a tank shoots it.
I don't know if there's a value I accidentally changed or if its a bug or what to do to prevent this from happening.
For people who find this thread in the future and had the same problem:
I removed the critter explosion event in the unit's actor events tab to fix it. (Since this units actor was based on the utilitybot / automotron critter)
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I made a custom unit by copying another unit's unit and actor (Utility bot) I then gave it the baneling suicide explode attack by copying the weapons and effects and other things from the baneling's attack and then linking them appropriately.
After this unit gets attacked by something like a baneling explosion the terrain underneath it is lowered and when the unit moves the terrain it walks on is also lowered. Ditches in the ground are forming following the unit. This doesn't happen if say a tank shoots it.
I don't know if there's a value I accidentally changed or if its a bug or what to do to prevent this from happening.
Thanks for any help or suggestions.
For people who find this thread in the future and had the same problem:
I removed the critter explosion event in the unit's actor events tab to fix it. (Since this units actor was based on the utilitybot / automotron critter)