So I was looking at this lagless wasd data editor and it got me thinking a bit, but I'm not exactly the most skilled person when it comes to the data editor.
I'm trying to use a issue order effect with the move ability. Not 100% sure how to describe my question.... Um.. wondering how I would make the unit move using the units axis. If I were to use a persistent effect with the issue order effect how would I cause the offset to use the units axis instead of the map...?
So for example if I use a -2 x offset the unit will move toward the right of where it is currently facing.
-2 will move it to the left as well btw.
-x is left, +x is right.
-y is forward, +y is backwards.
As Bob said, it depends on the facing of the unit by default. So draw the coordinate system (bigass "+"), place the unit in the middle BUT have it face you (so that it's looking at the negative side of the y axis).
I'm sorry, but I think I'm still confused a bit so lemme ask some questions. How exactly does the relationship between an issue order effect's target and a persistent effect's target's work assuming the persistent effect is using the issue order effect as its initial effect, expire, periodic, etc...?
if your issue order uses "Target Point" as its target, it takes the location of the persistent (as periodic effect. Final, initial, and expire target their own offsets set below in the other target fields)
If it uses another target, the location of the persistent will most likely not have any effect (not sure about some target values)
So I was looking at this lagless wasd data editor and it got me thinking a bit, but I'm not exactly the most skilled person when it comes to the data editor.
I'm trying to use a issue order effect with the move ability. Not 100% sure how to describe my question.... Um.. wondering how I would make the unit move using the units axis. If I were to use a persistent effect with the issue order effect how would I cause the offset to use the units axis instead of the map...?
So for example if I use a -2 x offset the unit will move toward the right of where it is currently facing.
The orientation of the offsets in a persistent effect is defined by the line you can draw between the points Location Offset - Start and End.
If the points are the same, the facing of the unit/point in Offset Facing Fallback will be used instead.
-2 will move it to the left as well btw.
-x is left, +x is right.
-y is forward, +y is backwards.
As Bob said, it depends on the facing of the unit by default. So draw the coordinate system (bigass "+"), place the unit in the middle BUT have it face you (so that it's looking at the negative side of the y axis).
@Builder_Bob: Go
I'm sorry, but I think I'm still confused a bit so lemme ask some questions. How exactly does the relationship between an issue order effect's target and a persistent effect's target's work assuming the persistent effect is using the issue order effect as its initial effect, expire, periodic, etc...?
if your issue order uses "Target Point" as its target, it takes the location of the persistent (as periodic effect. Final, initial, and expire target their own offsets set below in the other target fields)
If it uses another target, the location of the persistent will most likely not have any effect (not sure about some target values)
I'm starting to get my little project to work right now. Thanks, you two.