Hey guys I have one quite strange issue with unit costs.
Let's say I have one unit that costs 200 minerals. Most of the time, that also is the case and it actually costs 200 minerals, but sometimes (usually later into the game and mostly on bnet, wasn't able to reproduce this offline), I can buy that unit for less. It might then be that it only requires 150 minerals or sometimes even no minerals at all! However, it can be that I can build them for less minerals (lets say 100), and if I wait until I got some more minerals, it will still take away all my minerals when I build the unit, up to the actual 200 mineral cost. The same issue seems to occur with upgrades and abilities aswell! I have some abilities that cost 1 gas or research that costs 50 minerals and 3 gas and it happens that I can buy/cast them for free when I am at 0 gas!? and sometimes if I got let's say 10 minerals and 0 gas my 50/3 upgrade says I have enough gas but not enough minerals!? What the hell is going on here? Anyone has an idea?
Hey guys I have one quite strange issue with unit costs.
Let's say I have one unit that costs 200 minerals. Most of the time, that also is the case and it actually costs 200 minerals, but sometimes (usually later into the game and mostly on bnet, wasn't able to reproduce this offline), I can buy that unit for less. It might then be that it only requires 150 minerals or sometimes even no minerals at all! However, it can be that I can build them for less minerals (lets say 100), and if I wait until I got some more minerals, it will still take away all my minerals when I build the unit, up to the actual 200 mineral cost.
The same issue seems to occur with upgrades and abilities aswell! I have some abilities that cost 1 gas or research that costs 50 minerals and 3 gas and it happens that I can buy/cast them for free when I am at 0 gas!? and sometimes if I got let's say 10 minerals and 0 gas my 50/3 upgrade says I have enough gas but not enough minerals!?
What the hell is going on here? Anyone has an idea?
I think that there are several possibilities why it have different price.
1. You set price for unit and even for build/create ability.
2. There can be buff to increase/decrease price
3. maybe your using ressources from ally/disconected player
Wow. Would never had thought of point 3! That might actually be an issue. Thanks, I will take a look into that!
Edit: Yup, the shared resources were the problem. Thanks a lot!