I am using the animation of the Active Crystals (What Minerals look like when an SCV is mining) to show that my unit is under a certain status effect. But I want to change the blue glow to a different color (I'm using black here for emphasis). In trying to do this I have found "Set Tint Color", which sounded promising. So upon actor creation I have set the tint to black. What I hoped would happen is that the Active Crystals animation would change to black. Instead it just changes the host to black.
See below, the unit on the left is the normal unit, under no effects, and the unit on the right is under the effect. I want to make the blue orb (pointed to) black, and not the unit itself.
What I have tried: I looked through the model of the Active Crystals and couldn't find anything there about color, I looked through both actors and could not find anything to prevent changes to the host.
My thoughts: In the set tint color settings there is a "Target" section which defaults to "::Host", which leads me to believe if I could change this to something that refers to the Active Crystal Actor it may fix the problem. My problem is that there is no drop down with options there, it is simply a text box. I have tried "::Self" and "::Source" and the unit no longer changes colors (yay!) but the blue orb does not appear at all (boo!).
Hey everyone,
I am using the animation of the Active Crystals (What Minerals look like when an SCV is mining) to show that my unit is under a certain status effect. But I want to change the blue glow to a different color (I'm using black here for emphasis). In trying to do this I have found "Set Tint Color", which sounded promising. So upon actor creation I have set the tint to black. What I hoped would happen is that the Active Crystals animation would change to black. Instead it just changes the host to black.
See below, the unit on the left is the normal unit, under no effects, and the unit on the right is under the effect. I want to make the blue orb (pointed to) black, and not the unit itself.
What I have tried: I looked through the model of the Active Crystals and couldn't find anything there about color, I looked through both actors and could not find anything to prevent changes to the host.
My thoughts: In the set tint color settings there is a "Target" section which defaults to "::Host", which leads me to believe if I could change this to something that refers to the Active Crystal Actor it may fix the problem. My problem is that there is no drop down with options there, it is simply a text box. I have tried "::Self" and "::Source" and the unit no longer changes colors (yay!) but the blue orb does not appear at all (boo!).
Any help is appreciated, thanks!
In the Target field, you want to put the ID of the Active Crystal actor.
Also in the active crystal actor, you will want to disable it from inheriting the host tint color (Inherited Properties).
That worked as I hoped. Thank you!