1) I have a whirl wind type ability with a 1.5 Second Preparation time that runs a search area that deals damage and slows targets. I would like to have the ability run a second search area that searchs for allies and heals them for 1% HP. How do I run a second search area when i used the ability? - Solved
2) I have enemies in my map I gave some abilities that have preparation times so they have to "cast" the spell. I put these abilities on Auto-Cast so the enemies use the abilities automatically. The main issue I am having is that they wont start preparing the ability until they attack with a weapon, but if the weapon has range 1 and the ability has range 7, how can I get them to use the range ability when at range?
Secondly, When they start preparing the ability and I move my unit out of melee range of them, they immediately stop preparing the ability and attempt to get back into melee range before starting to prepare the ability again. How I make it so when they start preparing the ability, there is no way to cancel it until the preparation time is finished?
3) Text Tags - I would like ability damage and ability healing to be displayed with small text numbers. I found how to display the text using some of the item pick up actors, but how do I make the numbers dynamic based on the damage/healing done?
Thats all for now. Thanks for any help here guys, much appreciated!
Could maybe work as well, if you put one search into initial effect and one into final and leave duration at 0. Haven't tried that though (but that's the way to go, if you want a delay...)
Currently the Auto-cast ability has range 7, but the computer controlled enemy wont use the ability until it starts attacking with its weapon (which is range 1). This isn't a big issue though.
My big issue is when the computer does start Preparing the ability (2 second preparation time) if the player moves out of melee range the computer will automatically move to follow you (to stay in melee) but by doing so it cancels the preparation. So the player can easily juke the computer.
Thanks for the reply Evil. I will double check the auto-cast range (I know the range is 7, but not sure if their was an auto-cast range field) and I will try some of the ability flags.
I will try to hunt down this text tutorial. I found the Data inputs but the list is so massive I didnt even know where to begin.
I'm just going on memory here. But I think abilities have separate ranges for autocast and for the ability itself. There's a range for how far away the ability can be used on someone, and then an autocast range. That's the max range that autocast will cast the ability at.
If they're chasing you, one of those ranges could just be set to melee range.
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1) I have a whirl wind type ability with a 1.5 Second Preparation time that runs a search area that deals damage and slows targets. I would like to have the ability run a second search area that searchs for allies and heals them for 1% HP. How do I run a second search area when i used the ability? - Solved
2) I have enemies in my map I gave some abilities that have preparation times so they have to "cast" the spell. I put these abilities on Auto-Cast so the enemies use the abilities automatically. The main issue I am having is that they wont start preparing the ability until they attack with a weapon, but if the weapon has range 1 and the ability has range 7, how can I get them to use the range ability when at range?
Secondly, When they start preparing the ability and I move my unit out of melee range of them, they immediately stop preparing the ability and attempt to get back into melee range before starting to prepare the ability again. How I make it so when they start preparing the ability, there is no way to cancel it until the preparation time is finished?
3) Text Tags - I would like ability damage and ability healing to be displayed with small text numbers. I found how to display the text using some of the item pick up actors, but how do I make the numbers dynamic based on the damage/healing done?
Thats all for now. Thanks for any help here guys, much appreciated!
-RJA
@RockJohnAxe: Go
1) Create an effect of type set. Put both search area effects in it and link your ability to the set.
Rest, don't know :X
@Elmaex - Damn really eh? It was that easy eh? Jeez... for some reason I thought I needed a persistant and was NOT having luck with those lol!
@RockJohnAxe: Go
Could maybe work as well, if you put one search into initial effect and one into final and leave duration at 0. Haven't tried that though (but that's the way to go, if you want a delay...)
I assume you have given it a decent autocast range?
Also try playing with the ability flags. Like the Chase one maybe.
For custom text you must type in the raw data path for the value. There are several threads and even a tutorial on the issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Currently the Auto-cast ability has range 7, but the computer controlled enemy wont use the ability until it starts attacking with its weapon (which is range 1). This isn't a big issue though.
My big issue is when the computer does start Preparing the ability (2 second preparation time) if the player moves out of melee range the computer will automatically move to follow you (to stay in melee) but by doing so it cancels the preparation. So the player can easily juke the computer.
Thanks for the reply Evil. I will double check the auto-cast range (I know the range is 7, but not sure if their was an auto-cast range field) and I will try some of the ability flags.
I will try to hunt down this text tutorial. I found the Data inputs but the list is so massive I didnt even know where to begin.
-RJA
I'm just going on memory here. But I think abilities have separate ranges for autocast and for the ability itself. There's a range for how far away the ability can be used on someone, and then an autocast range. That's the max range that autocast will cast the ability at.
If they're chasing you, one of those ranges could just be set to melee range.