Is there a way to make a 2x2 pathing blocker that blocks unit movement, but not building placement? I know, a bit of a weird request, but it's for a rather strange TD/TW map.
mmm well ummm how do you build on somewhere when you cant walk onto the spot to build on it? maybe theres an alternative for pathing you can do for your map? are you having the creeps go from point 1 ----> point 2? if so is it straight line or do you want it curvy? if its going to be curvy might want to have multiple points eg point 1 ----> point1a. point1a ----> point1b. point1b ---->point 2. does this help otherwise you might want to try your luck by going into data editor and opening the pathing doodad and customising its properties maybe :) hope this helps
I'm talking about building placement in game. And you can build because your builder is a flying unit.
It has to be a dynamic solution, ie no painting the pathing in the editor.
More specific question: What flags in a pathing blocker keep units from walking on the blocker? I've placed some 2x2 pathing blockers, but they don't block unit movement (???).
EDIT: To clarify, I'm trying to make it so critters can walk on one area of the ground, but not the other, and the builder cannot build where the critters are walking, but CAN build where they cannot. And again, this needs to be a dynamic solution (I can use a 2x2 grid of pathing blockers)
EDIT2: And the builder can walk anywhere, but that's not really an issue here.
I was afraid you'd say that... Well I can't do much of anything with the footprint editor, it's not working right for me. It doesn't save changes and it doesn't load footprints right either. Every time you load up a footprint, the "pathing" part of it is always blank.
EDIT: Well it seems the changes DO save, they just don't ever load properly. Thanks for your help Builder_Bob!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there a way to make a 2x2 pathing blocker that blocks unit movement, but not building placement? I know, a bit of a weird request, but it's for a rather strange TD/TW map.
@LazyCoder: Go
When you say building placement are you talking about in the editor or players building in game?
mmm well ummm how do you build on somewhere when you cant walk onto the spot to build on it? maybe theres an alternative for pathing you can do for your map? are you having the creeps go from point 1 ----> point 2? if so is it straight line or do you want it curvy? if its going to be curvy might want to have multiple points eg point 1 ----> point1a. point1a ----> point1b. point1b ---->point 2. does this help otherwise you might want to try your luck by going into data editor and opening the pathing doodad and customising its properties maybe :) hope this helps
There is always the terrain validator
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm talking about building placement in game. And you can build because your builder is a flying unit.
It has to be a dynamic solution, ie no painting the pathing in the editor.
More specific question: What flags in a pathing blocker keep units from walking on the blocker? I've placed some 2x2 pathing blockers, but they don't block unit movement (???).
EDIT: To clarify, I'm trying to make it so critters can walk on one area of the ground, but not the other, and the builder cannot build where the critters are walking, but CAN build where they cannot. And again, this needs to be a dynamic solution (I can use a 2x2 grid of pathing blockers)
EDIT2: And the builder can walk anywhere, but that's not really an issue here.
Create a new footprint to be used for your tower's pathing footprint and pathingfootpring - placement
Edit the footprint.
On Layer:
Here's a map demonstrating it's effect in case I've misunderstood what it is that you're trying to achieve.
I was afraid you'd say that... Well I can't do much of anything with the footprint editor, it's not working right for me. It doesn't save changes and it doesn't load footprints right either. Every time you load up a footprint, the "pathing" part of it is always blank.
EDIT: Well it seems the changes DO save, they just don't ever load properly. Thanks for your help Builder_Bob!