Anyone an idea on how I could accomplish unit battalions?
You buy a battalion of units instead of a single unit. Each unit still has their own health bars however selecting one member of the battalion selects the whole battalion.
Make the unit built use an Arm Magazine ability to create the rest and use a Conjoin behaviour to link their stats. As for the selection just give the group leader selection priority and a large selection radius.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I hoped I would find with your hints how to make a "zergling battalion" work but there is so much missing to it that it does not work at all.
Googling for it also doesn't help much as I only stumble on unanswered questions.
Here is a little test I did based on the info you have given me. Could you tell me in some more detail how to make it happen.
That helped for sure thanks for sharing the map, ZeShmoutt. After I learned to make it from scratch myself. I will look into how to make sure they not only attack one individual unit but the whole battallion.
Could you give me some more details of what you had in mind? What triggers any data changes? Will this work with the existing arm magazine ability and conjoined behavior?
Anyone an idea on how I could accomplish unit battalions?
You buy a battalion of units instead of a single unit. Each unit still has their own health bars however selecting one member of the battalion selects the whole battalion.
Make the unit built use an Arm Magazine ability to create the rest and use a Conjoin behaviour to link their stats. As for the selection just give the group leader selection priority and a large selection radius.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I hoped I would find with your hints how to make a "zergling battalion" work but there is so much missing to it that it does not work at all. Googling for it also doesn't help much as I only stumble on unanswered questions.
Here is a little test I did based on the info you have given me. Could you tell me in some more detail how to make it happen.
https://dl.dropboxusercontent.com/u/31190204/zerglings_battalion.SC2Map
I made that some times ago, for the very same question. Hope that helps.
@ZeShmoutt: Go
That helped for sure thanks for sharing the map, ZeShmoutt. After I learned to make it from scratch myself. I will look into how to make sure they not only attack one individual unit but the whole battallion.
If the commanding unit has the attack ability the ammo units attack the target of the host unit's attack ability. Rest is priorities and target sorts.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It works but they are group up chaotically. Is there a way perhaps to make them stand in a grid pattern or so?
@datLoLorian: Go
Do you know by any chance what the name of this behavior is?
@datLoLorian: Go
Could you give me some more details of what you had in mind? What triggers any data changes? Will this work with the existing arm magazine ability and conjoined behavior?
The group of units stand a bit chaotically. Is there a way perhaps to make them stand in a grid pattern ?