Both don't work for me. ZergAOECursorModel only has an emissive layer, so I can't put something solid on top. Same in the case of Xelnaga_Construct_AOESplat.
I need the foundation to have a quadratic shape. Seems like I'm out of options.
They both have a diffuse or more.... The Xelnaga_Construct_AOESplat has Glow_Red3Tail.dds as a diffuse and as the emissive. It also has a second emissive called Protoss_Cursor2D_Red.dds as a second emissive. The ZergAOECursorModel has ZergTragetingCursor1Ex2.dds as the diffuse and emissive and an extra emissive of AOE_SplatTErran2_Green.dds.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Right now, I'm observing something very odd with the model. It varies in size depending on the unit (host actor), although the host actors are exactly the same (only the model differs).
The settings shown are from the model actor (the plate, not the units).
Any idea why the size is messed up?
EDIT: Fixed. I had the Marine change itself via trigger to the SCV by clicking a button in the command card. By either replacing the unit or removing the marine from the game and placing the SCV at the exact same point, the plate "moved" slightly upwards on the z axis appearing bigger (idk why it moved though). By adding a 0.1 wait timer in the trigger, I was able to solve this.
The Xelnaga_Construct_AOESplat is also good but the ZergAOECursor model works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Both don't work for me. ZergAOECursorModel only has an emissive layer, so I can't put something solid on top. Same in the case of Xelnaga_Construct_AOESplat.
I need the foundation to have a quadratic shape. Seems like I'm out of options.
They both have a diffuse or more.... The Xelnaga_Construct_AOESplat has Glow_Red3Tail.dds as a diffuse and as the emissive. It also has a second emissive called Protoss_Cursor2D_Red.dds as a second emissive. The ZergAOECursorModel has ZergTragetingCursor1Ex2.dds as the diffuse and emissive and an extra emissive of AOE_SplatTErran2_Green.dds.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I got it to work, FINALLY (see image) :)
The solution looks as follows:
1. I created a model for XelNaga_GroundPlates_TheVoid_07.m3
2. Scaled it down to 55% x/y/z
3. Added the parameters in Texture Declarations for a texture swap for the specular layer (because it would glow otherwise)
4. Used the dirtylenswhiteflare.dds as the texture to be used for the specular layer
5. Set up an Model - ModelAddition actor that is created upon unit birth
Thanks for your help DrSuperEvil! Your texture swap tutorial made this possible :)
Use the Set Team Color event action to set the glow HDR to 0.
The tutorial was a collaboration like several others I have helped with.
Still got to look into that model if it is useful.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I see. This is definitely easier.
Right now, I'm observing something very odd with the model. It varies in size depending on the unit (host actor), although the host actors are exactly the same (only the model differs).
The settings shown are from the model actor (the plate, not the units).
Any idea why the size is messed up?
EDIT: Fixed. I had the Marine change itself via trigger to the SCV by clicking a button in the command card. By either replacing the unit or removing the marine from the game and placing the SCV at the exact same point, the plate "moved" slightly upwards on the z axis appearing bigger (idk why it moved though). By adding a 0.1 wait timer in the trigger, I was able to solve this.
Tried with other unit models?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes, works for every model now.