It is to make a drop (preferably using the calldown mule animation) which creates nuke explosion upon hit.
I managed to do drop which spawns correct units and damages everything around.
What i cannot do is the explosion itself. After some searching i think its bound to nuke drop animation, so i cant have one without the other (so it's actually one long animation).
I thought i can just make a nuke drop which spawn a unit then, but somehow it's not working. It's probably really easy, i'm just a little confused here. So can anyone help me with either of this:
Adding the nuke explosion to Calldown mule drop animation (when it hits the ground - boom)
Adding a unit spawn to Nuke drop (when nuke touches the ground and explodes, a unit also spawns)
Look at the actual nuke explosion (Ghost Nuke Explode), it is a squib type actor that is created on the nuke damage effect. All you need to do is make a similar actor that is created on the impact of your drop pod (or after a create persistent effect expires to act as a timer). As for the unit spawning look at how mule does it.
Hey!
Lets start with what is my goal:
I managed to do drop which spawns correct units and damages everything around.
What i cannot do is the explosion itself. After some searching i think its bound to nuke drop animation, so i cant have one without the other (so it's actually one long animation).
I thought i can just make a nuke drop which spawn a unit then, but somehow it's not working. It's probably really easy, i'm just a little confused here. So can anyone help me with either of this:
Big thanks in advance!
Look at the actual nuke explosion (Ghost Nuke Explode), it is a squib type actor that is created on the nuke damage effect. All you need to do is make a similar actor that is created on the impact of your drop pod (or after a create persistent effect expires to act as a timer). As for the unit spawning look at how mule does it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes, i knew it was just me being confused. Now it works, thanks!