I'm working on a map where a lot of units are going to be morphing into units of another race. Specifically, Terran units are going to morph into either Protoss or Zerg units, depending on the player. However, since these units have no morph animations for that transition, I want to create some kind of visual so that it isn't just a sudden, jarring swap from one model to another; most likely through Actor Events.
I'd originally wanted to use the cloak animation for the Terran -> Protoss morph; having the Terran unit actor "cloak" while the Protoss unit actor "decloaks"; but I've been told that the cloak animation is hard-coded and can't really be triggered without adding the "Cloaked" flag to the unit. So I need some kind of alternative.
For the Terran -> Zerg visual, I've no ideas yet.
Any ideas on what kind of models/animations would be good for this kind of thing? I've done some browsing, but there are so many, and I want something that can affect the unit actors as they're morphing. It also needs to be applicable to a very wide variety of units.
I'm working on a map where a lot of units are going to be morphing into units of another race. Specifically, Terran units are going to morph into either Protoss or Zerg units, depending on the player. However, since these units have no morph animations for that transition, I want to create some kind of visual so that it isn't just a sudden, jarring swap from one model to another; most likely through Actor Events.
I'd originally wanted to use the cloak animation for the Terran -> Protoss morph; having the Terran unit actor "cloak" while the Protoss unit actor "decloaks"; but I've been told that the cloak animation is hard-coded and can't really be triggered without adding the "Cloaked" flag to the unit. So I need some kind of alternative.
For the Terran -> Zerg visual, I've no ideas yet.
Any ideas on what kind of models/animations would be good for this kind of thing? I've done some browsing, but there are so many, and I want something that can affect the unit actors as they're morphing. It also needs to be applicable to a very wide variety of units.