I'm trying to set up an abillity that toggles the sensor behaviour, but flagging it as toggle doesn't work as flawless as I'd expected. I can click the button i've made for it once, and my unit gets the sensor (radar effect). Then it's gone the rest of the game. What i want the ability to do is make the behavior last for prox 5 sec and then it must have a cooldown of 10 sec. I can't figure out the cooldown mechanic. I guess it's supposed to be set in the cost field, but I don't know how..
I've set the cooldown to 10, and i've studied loads of cooldown abilities, but I can't find what I'm doing wrong. The button simply dissapears after pressing it...
Trouble is the cooldown only is applied on decativation. If you want it on activation you need to set the ability to on by default and get it to apply a buff that disables your actual buff for the ability.
Sure you have given the activation and deactivation buttons in both the ability and command card?
Well, I'm kinda in deep water here... I know I haven't explained this properly, but what I'm looking to do is make an ability that toggles the sensor behaviour on for prox 5 sec, then deactivates, goes on cooldown for around 10 sec, and is available for casting again. I could really use a thorough explanation on what to do, I find it difficult (;
So where is the problem exactly? Could you not apply a second buff when the Behaviour ability added buff is removed that then disables use of the ability for x seconds?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I can't get them to work :'(
I'm trying to set up an abillity that toggles the sensor behaviour, but flagging it as toggle doesn't work as flawless as I'd expected. I can click the button i've made for it once, and my unit gets the sensor (radar effect). Then it's gone the rest of the game. What i want the ability to do is make the behavior last for prox 5 sec and then it must have a cooldown of 10 sec. I can't figure out the cooldown mechanic. I guess it's supposed to be set in the cost field, but I don't know how..
Thanks!
Read this
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've set the cooldown to 10, and i've studied loads of cooldown abilities, but I can't find what I'm doing wrong. The button simply dissapears after pressing it...
Trouble is the cooldown only is applied on decativation. If you want it on activation you need to set the ability to on by default and get it to apply a buff that disables your actual buff for the ability.
Sure you have given the activation and deactivation buttons in both the ability and command card?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well, I'm kinda in deep water here... I know I haven't explained this properly, but what I'm looking to do is make an ability that toggles the sensor behaviour on for prox 5 sec, then deactivates, goes on cooldown for around 10 sec, and is available for casting again. I could really use a thorough explanation on what to do, I find it difficult (;
So where is the problem exactly? Could you not apply a second buff when the Behaviour ability added buff is removed that then disables use of the ability for x seconds?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg