hi, i have a annoying problem. my unit has external ammo units around it, like the broodlord. when i load this unit into a transport unit like a medivac, all ammo units are automatically destroyed. is there any way to deactivate this?
thx
actually it suddenly works. i dont know why, no idea. now the ammunition is not destroyed, but flys around the transporter ^^
i think because i connected it with the mass recall behavior for the effect before , which disables ammunition. later i created my own behavior and only connected it with the actors. tried all he other solutions and then the transport thing again and voila it worked. ups :-D
hi, i have a annoying problem. my unit has external ammo units around it, like the broodlord. when i load this unit into a transport unit like a medivac, all ammo units are automatically destroyed. is there any way to deactivate this? thx
Tried setting it to ignore the ammo units?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
where can i do that?
Under info for the arm magazine ability there is a field the default is set to recall.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
screwed the whole ammo units... ^^
Look just use the mass recall concept for your gates and you wont even have this issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
actually it suddenly works. i dont know why, no idea. now the ammunition is not destroyed, but flys around the transporter ^^
i think because i connected it with the mass recall behavior for the effect before , which disables ammunition. later i created my own behavior and only connected it with the actors. tried all he other solutions and then the transport thing again and voila it worked. ups :-D