For some reason while selecting a group of units in my game only a single unit is actually selected. Its one specific unit this happens with.
For example, if you had a group of marines and one single missile turret and attempted to highlight the whole group by clicking and dragging your mouse, only the missile turret would be selected.
The selection priority under the units data type, it is the same reason you cannot select buildings and units in the same sweep.
The only field I can find similar to what you are describing is "Subgroup Priority" and whether its 1 or 30 (most units are 15) it doesn't seem to have any effect.
Actually, I believe it's the Selection Layer you're looking for. For some reason, this is in the MODEL data. (Buildings such as the Armory have a selection layer value of 2; most units like Banshees have a value of 0; some units like Point Defense Drones and larvae have a value of 1.)
I believe Subgroup Priority determines in what order their wireframes appear when you have multiple types of units selected. (If not, it probably determines which type of unit's command card and portrait is shown when multiple types of units are selected.)
Actually, I believe it's the Selection Layer you're looking for. For some reason, this is in the MODEL data. (Buildings such as the Armory have a selection layer value of 2; most units like Banshees have a value of 0; some units like Point Defense Drones and larvae have a value of 1.)
I believe Subgroup Priority determines in what order their wireframes appear when you have multiple types of units selected. (If not, it probably determines which type of unit's command card and portrait is shown when multiple types of units are selected.)
For some reason while selecting a group of units in my game only a single unit is actually selected. Its one specific unit this happens with.
For example, if you had a group of marines and one single missile turret and attempted to highlight the whole group by clicking and dragging your mouse, only the missile turret would be selected.
Anyone know what might cause this to happen?
The selection priority under the units data type, it is the same reason you cannot select buildings and units in the same sweep.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The only field I can find similar to what you are describing is "Subgroup Priority" and whether its 1 or 30 (most units are 15) it doesn't seem to have any effect.
Try comparing what Unit - Flags are active?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actually, I believe it's the Selection Layer you're looking for. For some reason, this is in the MODEL data. (Buildings such as the Armory have a selection layer value of 2; most units like Banshees have a value of 0; some units like Point Defense Drones and larvae have a value of 1.)
I believe Subgroup Priority determines in what order their wireframes appear when you have multiple types of units selected. (If not, it probably determines which type of unit's command card and portrait is shown when multiple types of units are selected.)
Perfect, that fixed it! Thanks a lot!
Whoops sorry about that
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg