I'm at a total loss here. There's no link from the unit under sounds for the burrow sounds. There's no link for the burrow sounds at the units actor. There's no link for the burrow sounds in the burrow abilities. There's no link for them in the burrow splats. There's no link for them in the burrow animation/effect macros. How are these sounds linked to it?...
This happens because technically there is no link. What happens is the Unit actor receives the AbilKey notification, and based on that, creates the sound actor.
Actors are... interesting that way. Any actor can create any other actor.
I'm trying to make a unit burrow, however when it does so, it just sits there and plays the BurrowDown noise. It does not go underground or scatter dust. I've tried copying events from the Infestor and Queen onto my unit, but it all ends up doing the same thing. I believe my burrowing unit's actor events are fine. I think the difficulty is that it's not calling the macro actors for burrowing, and I'm not sure why this is.
In the Events for the actors of the burrowing units, there do not seem to be any events that call the macro actors. I believe the way the unit is called is through the ability key BurrowDown and BurrowUp. But the ability key for my custom burrow ability is, indeed, set appropriately. So I can't find what the problem is!
If you look at most burrowing units it applies an animation bracket or does a model swap or a full model destroy/new model creation. Most models use different names for the burrow animation so you cannot do a direct copy and paste. All the dirt being thrown in the air is caused by Model type actors created on a certain phase of the morph/time after starting or on completion.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For what it's worth, earlier I switched the Queen to have my new unit's model and the burrow worked perfectly fine. However it does not work when the custom unit has all the Queen's actor events and the very same model.
I don't really understand animation brackets at the moment either.
I'm at a total loss here. There's no link from the unit under sounds for the burrow sounds. There's no link for the burrow sounds at the units actor. There's no link for the burrow sounds in the burrow abilities. There's no link for them in the burrow splats. There's no link for them in the burrow animation/effect macros. How are these sounds linked to it?...
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@Templarfreak: Go I may be wrong but I think the sound actors have events that create them when they're supposed to. Have you checked those?
@SoulFilcher: Go
I figured it out. The Sound Actors only have one event for them:
SoundDone Destroy
But the unit actors, such as Hydras and Lings, have an event that goes something like:
AbilMorph.*.Start ->AbilKey BurrowDown Create BurrowDownMedium
Where the AbilKey is UI:Actor in the Ability.
" <ActorKey value="BurrowDown"/>"
What was confusing me is this event does not create a link between the Unit's Actor and the Sound Actor, when it should.
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This happens because technically there is no link. What happens is the Unit actor receives the AbilKey notification, and based on that, creates the sound actor.
Actors are... interesting that way. Any actor can create any other actor.
I believe I'm having a related problem.
I'm trying to make a unit burrow, however when it does so, it just sits there and plays the BurrowDown noise. It does not go underground or scatter dust. I've tried copying events from the Infestor and Queen onto my unit, but it all ends up doing the same thing. I believe my burrowing unit's actor events are fine. I think the difficulty is that it's not calling the macro actors for burrowing, and I'm not sure why this is.
In the Events for the actors of the burrowing units, there do not seem to be any events that call the macro actors. I believe the way the unit is called is through the ability key BurrowDown and BurrowUp. But the ability key for my custom burrow ability is, indeed, set appropriately. So I can't find what the problem is!
Thanks!
If you look at most burrowing units it applies an animation bracket or does a model swap or a full model destroy/new model creation. Most models use different names for the burrow animation so you cannot do a direct copy and paste. All the dirt being thrown in the air is caused by Model type actors created on a certain phase of the morph/time after starting or on completion.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I see. Hmm. In that case, what should I do?
For what it's worth, earlier I switched the Queen to have my new unit's model and the burrow worked perfectly fine. However it does not work when the custom unit has all the Queen's actor events and the very same model.
I don't really understand animation brackets at the moment either.
Thanks!
The queen actor uses two Macro actors to supplement the events for burrowing. Just add them to the Event: Macro field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That's exactly what I was missing. Thanks a ton!