I want to have a unit created after clicking on the button ingame and in the same time there should be an upgrade achieved.
In the editor you can add as many buttons as you want to one slot, but it does only use the first one ingame, so the unit will be created but nothing else.
So is there any other possibility for this, I'm new in the editor.
hope you can help me ;)
ah, one probably simple question, how do I change building time for units and buildings?
Simply create a trigger which runs on Unit Constructed, Condition unit is equal to command card unit, Event Set tech for Command card upgrade = 1 for player, triggering player. Then turn off current trigger
Hey guys,
I want to have a unit created after clicking on the button ingame and in the same time there should be an upgrade achieved. In the editor you can add as many buttons as you want to one slot, but it does only use the first one ingame, so the unit will be created but nothing else. So is there any other possibility for this, I'm new in the editor.
hope you can help me ;)
ah, one probably simple question, how do I change building time for units and buildings?
Simply create a trigger which runs on Unit Constructed, Condition unit is equal to command card unit, Event Set tech for Command card upgrade = 1 for player, triggering player. Then turn off current trigger
thanks so far but to be honest I don't find this trigger. Would you please make an example? atM I have in (translated, using the german editor):
event: Unit enters area whole map
condition: unit triggering unit is owend by player 1 (didn't find anything like command card)
then: if: unitname of triggering unit is blablablubb then: <- here is nothing like command card or in german Befehlskarte
And the second question, does anyone have an idea?