Good Idea, but I need workers to stay and doing nothing. And I need 'em to have the "worker" flag switched on, because it's also a flag for an aura which gives the behavior I need to remove workers from idle state.
Honestly, I don't know, what's "chanelling" and what's "idle ability", but u gave me an idea, and it worked. I gave my worker an autocast ability with long preparing time and the behavior as autocast condition.
Under the Units data type the UI - Fidget - Chance Array and the Unit - Idle Command fields allow you to get the unit to use an ability when idle (once played a map where the maker had set the unit to use a team killing grenade on itself if idle).
As for channelled abilities look at any Create Persistent effect that uses the Channeled flag, basicly it makes the ability be canceled if the unit stops channelling while the persistent can be made to last forever as long as it is channeled.
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