I am making a map and I'm at the point where I need to learn how to make a custom resource. Can someone link me a guide to a good guide on how to make a custom resource.
Here is what I have done so far:
I have duplicated the regular mineral field and also created the appropriate actors for the model, an industrial junk pile, that I want to use.
After fiddling with it a bit, I got the resource to show up. The model is linked right in the actor, but what I have is the normal footprint with a mineral field and a white sphere where I would want just the junk (uh oh) and at this point I am stuck.
Does anyone have any ideas and/or link to a guide?
if you have a white sphere, you have linked the actor correctly but in the actor, your need to adjust the art - models to show what you want, what happens is when you link the actor the names of the art models also change, you need ot change them back to what you require :)
Ya the issue with that part was that the behavior was linked wrong.
I started over again an am having only 1 issue, this would be with getting the junk pile actor to link up with the unit. The link is right (even checked the link settings itself, since I have found a bug with that) but so far still no go.
Oh the other hand on my previous attempt i got it to harvest, although for some reason the scv models had the resource model overlaid on it. Also the junk model had the mineral field overlaid on it too, but I can live with that.
Go to the junk pile actor and under "unit" at the top, set it to your junk pile. Then make sure the model still is your junk pile model. Sometimes an editor restart before attempting this can help
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Howdy all,
I am making a map and I'm at the point where I need to learn how to make a custom resource. Can someone link me a guide to a good guide on how to make a custom resource.
Here is what I have done so far:
I have duplicated the regular mineral field and also created the appropriate actors for the model, an industrial junk pile, that I want to use.
After fiddling with it a bit, I got the resource to show up. The model is linked right in the actor, but what I have is the normal footprint with a mineral field and a white sphere where I would want just the junk (uh oh) and at this point I am stuck.
Does anyone have any ideas and/or link to a guide?
Thanks!
if you have a white sphere, you have linked the actor correctly but in the actor, your need to adjust the art - models to show what you want, what happens is when you link the actor the names of the art models also change, you need ot change them back to what you require :)
Ya the issue with that part was that the behavior was linked wrong.
I started over again an am having only 1 issue, this would be with getting the junk pile actor to link up with the unit. The link is right (even checked the link settings itself, since I have found a bug with that) but so far still no go.
Oh the other hand on my previous attempt i got it to harvest, although for some reason the scv models had the resource model overlaid on it. Also the junk model had the mineral field overlaid on it too, but I can live with that.
Go to the junk pile actor and under "unit" at the top, set it to your junk pile. Then make sure the model still is your junk pile model. Sometimes an editor restart before attempting this can help
Ok I made that all work, now I've got another issue.
It says the mineral field is depleted even though I have it set to the same as a normal mineral field...
What is going wrong here?
Oh Ya baby got it working!
Thanks for the help guys!
Ya now it not only mines a junk pile but carries back the junk instead of the normal mineral :P