I'm looking for a behavior, that increases the taken damage by for example 10%.
I don't know how to do this.
But that's not it... I want the behavior to be stackble, so that the unit takes like 10/20/30%... more damage.
And final Problem: the "%-more-taken-damage" should only effect a specific Effect(Damage).
For example: only the damage dealed by a "Marines Gun" (what ever it's called - Gaus? nvm..)
I thought about a way, using validatiors and different Effect(Damages)s.
So that the normal Damage works when there's no behavior, than a "110%"-Damage, that effect when there is 1 vehavior and so on...
But that would take ages to be done.
Because there would be endless possibilities
I don't think so BUT: Anyone can help me?!?!
Ok! Got all figured out by myself! :)
Gonna post the way how to do it soon (if someone cares, anyway :P)