Okay, I have a challenge for the SC2Mapster community. I Took a model of a Dragon's Tail and imported it into a mod that I'm creating. I replaced the Spine crawler with this model, and the animations play right, except the model will not stretch for some odd reason. All that I've changed is the model.
Really? I saw some cases where people were able to stretch the attachment points of models not meant for stretching. But you may be on to something there.
To my (limited) understanding, the actor system has a field called Hosted Attachments, that somehow permit a model to have its bones/attach points repositioned to match the position of another actor. This is more or less how the spine crawler works. The actual spine crawler attack is a launch missile effect, with the corresponding tentacle setup so that it returns after impact. It has custom movers defined for it. The projectile (missile actor) uses the invisible model. I believe, using some sort of reference setup, the missile actor is set as the target for the hosted attachment and the weapon attach point is set as the point that gets repositioned.
But as Soul and Dr. Evil noted, it may require a certain bone in the model for this to work, I will examine the Spine Crawler, I too want to understand this, since it would permit other interesting effects.
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Okay, I have a challenge for the SC2Mapster community. I Took a model of a Dragon's Tail and imported it into a mod that I'm creating. I replaced the Spine crawler with this model, and the animations play right, except the model will not stretch for some odd reason. All that I've changed is the model.
Can anyone figure this one out?
I think the model needs a specific bone in order to work like that.
@SoulFilcher: Go
Really? I saw some cases where people were able to stretch the attachment points of models not meant for stretching. But you may be on to something there.
Guys, I still need a solution for this or perhaps a workaround.
Use the model as a beam if it works as a beam it can work as a tentacle if not you need to check for the Attacher bone.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
To my (limited) understanding, the actor system has a field called Hosted Attachments, that somehow permit a model to have its bones/attach points repositioned to match the position of another actor. This is more or less how the spine crawler works. The actual spine crawler attack is a launch missile effect, with the corresponding tentacle setup so that it returns after impact. It has custom movers defined for it. The projectile (missile actor) uses the invisible model. I believe, using some sort of reference setup, the missile actor is set as the target for the hosted attachment and the weapon attach point is set as the point that gets repositioned.
But as Soul and Dr. Evil noted, it may require a certain bone in the model for this to work, I will examine the Spine Crawler, I too want to understand this, since it would permit other interesting effects.