Okay so I'm trying to morph a supply depot into another supply depot. The second supply depot is larger in scale, and provides double the food cap that the un-upgraded supply depot gives you. I'm having trouble setting this up. I have the ability that morphs the supply depot into the larger supply depot and it works, but when its done the supply depot appears lowered which I don't want. Also it typically gives me actor error messages such as getting null units and two units exist in the same actor scope or something along those lines. How do I fix this so theres no errors and the supply depot is raised? Also, is there any way I can add a time to the morph so it takes say 2 seconds to complete? Currently it's instant.
The problem is that the supply depot already morphs normally when you lower it, and this second morph ability requires more actor events. You're going to have to go through the actor events in all 4 versions of the supply depot (1st tier raised and lowered, and 2nd tier raised and lowered) and add terms to each of the morph events to make sure that each actor knows which morph event is being used. Right now, it doesn't know which is being used, so it assumes BOTH morphs are being used at the same time, creating multiple actors.
The problem is that the supply depot already morphs normally when you lower it, and this second morph ability requires more actor events. You're going to have to go through the actor events in all 4 versions of the supply depot (1st tier raised and lowered, and 2nd tier raised and lowered) and add terms to each of the morph events to make sure that each actor knows which morph event is being used. Right now, it doesn't know which is being used, so it assumes BOTH morphs are being used at the same time, creating multiple actors.
Hope that makes sense....
Alright. Thanks. I'll try it now.
Edit: nope doesnt seem to work. Would removing these lower/raise events also do the same thing? I tried what you asked me to do didnt work so I decided to try and remove all the other morph events. Still doesnt work. Same error everytime (two or more units persisting in actor scope and getting null when placing upgraded supply depots) What it did fix though is that now it appears the depot will remained raised. The wireframe does change to the lowered version though idk why.
Okay so I'm trying to morph a supply depot into another supply depot. The second supply depot is larger in scale, and provides double the food cap that the un-upgraded supply depot gives you. I'm having trouble setting this up. I have the ability that morphs the supply depot into the larger supply depot and it works, but when its done the supply depot appears lowered which I don't want. Also it typically gives me actor error messages such as getting null units and two units exist in the same actor scope or something along those lines. How do I fix this so theres no errors and the supply depot is raised? Also, is there any way I can add a time to the morph so it takes say 2 seconds to complete? Currently it's instant.
I'm terrible at data work X.X
@ST4RKiLL3R: Go
The problem is that the supply depot already morphs normally when you lower it, and this second morph ability requires more actor events. You're going to have to go through the actor events in all 4 versions of the supply depot (1st tier raised and lowered, and 2nd tier raised and lowered) and add terms to each of the morph events to make sure that each actor knows which morph event is being used. Right now, it doesn't know which is being used, so it assumes BOTH morphs are being used at the same time, creating multiple actors.
Hope that makes sense....
Alright. Thanks. I'll try it now.
Edit: nope doesnt seem to work. Would removing these lower/raise events also do the same thing? I tried what you asked me to do didnt work so I decided to try and remove all the other morph events. Still doesnt work. Same error everytime (two or more units persisting in actor scope and getting null when placing upgraded supply depots) What it did fix though is that now it appears the depot will remained raised. The wireframe does change to the lowered version though idk why.
@ST4RKiLL3R: Go
Did you remove the morph events for raising/lowering from both the supply depot (raised) and supply depot (lowered) actors?
@Snappybean: Go
No. Ill try that too.
Edit: Nope still doesnt work. Same errors.